Why The VFX industry is on The Decline

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In today's video, we are going to dive deep in the aspects that very few people talk about in the VFX industry.

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I believe all of this mostly stems from the fact that most VFX Artists & game developers get into their industry due to passion, and then clients use that to their advantage. In these creative industries it is really easy for the client to say "Well, if you don't accept working 80 hours weeks & not be compensated for the overtime, we'll just find someone else to do it. There's thousands of artists out there who would do anything to have their name in this movie/video game". And there really are thousands of other artists happy to work in shitty conditions just because it's a big project.
No one becomes a VFX Artist thinking "yeah it's a good job, I might as well go this route" - like you'd see in other normal jobs. People become VFX Artists because they dream of working on that Hollywood movie and seeing their work on the big screen. And this dream makes plenty of people pursue working shitty conditions just because they want the final credit, to be able to say "You know that movie? I worked on that!".

This is literally the reason I always refused when some big company reached out to trying to hire me. I'm much more happy working on "small" no-name projects that the world doesn't know about, but I'm getting paid extremely well and I get to work kind of whenever I want to and how much I want to.
My clients are all from the medical industry and I use my VFX skills to make 3D animations about how their drugs work on the body, or other similar things like that. There's nothing impressive going on and I don't get to work on any world known movie, but I'm making $400/day while not even working 8 hours. I have no strict deadlines, clients are easy to impress cause their expectations are low anyway, and they never complain about shit, at most they ask for some easy fixes here and there.
I too have always wanted to work on some world known movies / video games, but growing up and learning how these things work, makes me feel much smarter for choices.

Mitroiul
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A friend worked in the VFX industry until he had a nervous breakdown. Now he works in a different industry.

thedude
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That is why we should all appreciate indie/small studios more because they value making an simple entertaining films more than making... well, endgame. Meaning that no one is as overworked or pressured.

umbrellasquid
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As for the Sonic movie, it was better they spent an extra $5M to fix the character model, than lose over $100M in the cinemas if left the way it was, and nobody watched the movie.
The Director / Producer made the right call by redoing it according to what the fans said, and we as fans remained honourable and went to see Sonic. It went so well that they made a sequel, and we watched that as well.

csmemarketing
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Even after all these years the life of Vfx artists remains the same.🥺

dreamzdziner
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A lot of the talent ends up working on web animations, doco and general animation stuff. By doing this they can live a great life! Good pay, normal hours and short projects. I've been doing this for 20 years. I left the industry in 2003 when this sort of thing started. I've been a 3d generalist for 28 years. I still really love my job. I take on anything 3d.

devine
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Unpopular opinion: Don’t turn your passion into a career. Keep your passions as hobbies and find a career with good work/life balance.

kukri
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VFX studios are visible and linked to mainstream media, their drama is the same as ALL other creative industries.
Pull up a job description for a graphic designer, exploitation and short term /part time contracts are ripping us bare.

mitchblack
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crunch time is common in video game industries as well. i have a feeling that the the 3D realm in general is like this, especially when all different clients bring different prompts to the table, i'm not surprised if a lot of the 3D is experimental work, no matter the expertise, because everytime you're making something "uniquely" new to an extent. 3D is constantly evolving and experimental.

nikolasdove
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I definitely have no regrets staying away from that industry's offers. A lot of artists don't know that there are many industries to use their skills that give a much better work life balance. I definitely cherish my family time and personal project time OVER the crunch. That's not to say I have no crunch time at all....but it's not part of the culture.

Jason
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Discouraging for people who want to take this career path.

kasmifreecg
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You didn't mention that as an artist you are usually contract labor. You have no health benefits, 401k etc. Getting paid over time depended on where you were working. And you were let go as soon as the production was over. Pre Pandemic Studios were also chasing tax credits. So you had to go to where the work was. Needless to say the long hours, stress and chaotic lifestyle wears you down after a few years.

mashd
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Here I this channel to make a community who reveal exact truth and misbehaviour of this industry all over the am from India and I at least I know there is no work & life is always a tight deadline without any good I think new people or students should aware about the industry that this is not as good as it looks.

cbhatnagar
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The problem with every industry is that the big heads of companies or responsible people take all this money and put pressure on others to earn more as soon as possible. I saw a video about the anime industry as well, and I feel that you are spinning around the topic. While this is the real problem, stratification among people

U.O.S
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By strengthening the union, these problems would be resolved.

miarvfx
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Everytime I watch one of your videos, I learn something new. Amazing content, keep it up!

DarinKarkawatli
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To be fair, Paramount paid for the revisions to Sonic, not MPC.

gavinwheland
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So basically what the VFX Industry really needs right now is someone heading up one of these companies to be a Kingmaker. If Marvel Studios won't give you a good price for your work, then make the people who will be the next Marvel. Let other studios commit suicide chasing clout; when they die, you can bring in their most talented artists. Have the confidence in your abilities to make the name of whatever studio that will work on your terms.
To paraphrase Bender: Oh yeah? Well I'll make my own Avengers film. With Blackjack, and Hookers!

DarrylCross
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I suspect biggest problem is the dominance of Disney, who bought Marvel, Pixar, etc. Disney has got a lot of executives who apparently know and care little about the production process. Enter the MBA culture of squeeze every dollar out of production since producers have no where else to go. First get a monopoly or near monopoly, then squeeze.

stagefan
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As much as this video is tuff to watch. I still found motivation.

AliBounds
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