This issue is plaguing modern gaming graphics

preview_player
Показать описание


0:00 Explanation
2:16 Comparisons / Examples
11:38 Trade Offs
13:42 Problems
16:27 Solutions
18:28 Notes
20:40 Closing Notes
21:27 Final Words

DONATIONS
------------------------------------------------------

All Of My Texture/Shader/Sound/Skin/Behvaior Packs
------------------------------------------------------

OTHER SOCIAL MEDIAS
------------------------------------------------------

PC SPECS
------------------------------------------------------
► Video Card: Radeon RX 5700 XT 8 GB
► CPU: AMD Ryzen 7 3700X 3.6 GHz 8-Core Processor
► Memory: Crucial Ballistix 16 GB (2 x 8 GB) DDR4-3600 CL16
► Storage: Crucial P1 1 TB M.2-2280 NVME Solid State Drive
► Motherboard: MSI B550-A PRO ATX AM4
► Power Supply: Antec Earthwatts Gold Pro 750 W 80+ Gold Certified Semi-modular ATX
► Case: Phanteks Eclipse P400A ATX Mid Tower
► Case Fan: ARCTIC P12 PST 56.3 CFM 120 mm Fans 5-Pack

IGNORE TAGS!
------------------------------------------------------
xbox one, xbox series s, xbox series x, playstation, ps4, ps5, 2023, new, newest, latest, still working, patch, notes, reveal, resolution, performance, perf, benchmark, lets play, walkthrough, how to, guide, tutorial, optimized, optimal, optimised, settings, uplift, boost, montage, highlights, compilation, funny moments, fails, meme, best moments, world record, #1, ranked, top player, best, commentary, season, year, op, nerf, master, professional, pro league, esports, mlg, tournament, rtx, raytracing, pathtracing, nvidia, amd, realistic, max settings, epic, ultra, high, medium, low, lowest, potato, windows 10, windows 11, linux, pc handheld, steam deck, rog ally, custom, resource pack, texture pack, shaders, sounds, skins, behavior, addon, mods, modded, modpack, pack folder, release, 1080p, 1440p, 4k, 5k, 8k, 20k, 60fps, 120fps, 144fps, 240fps, 360fps, 1000fps, 120hz, 144hz, 240hz, 360hz, 540hz, 1000hz, temporal anti-aliasing, TAA, TSR, MSAA, SMAA, FXAA, CMAA 2, No AA, jaggies, flicker, shimmer, shimmering, blur, blurry, motion blur, ghosting, persistence, response times, BFI, backlight strobing, dyac, ulmb 2, blur busters
Рекомендации по теме
Комментарии
Автор


And a few things to note

- I didn't get everything correct, made some minor errors, I noticed them as recording but kept going, I did this video in one take. (At one point I called something dithered for example, but I was trying to say it looks dithered, because thin geometry can look that way sometimes)

- I did not address everything I wanted, such as going into more detail on solutions and also providing more solutions, because the video was getting long. Another video will come out regarding that

- From 11:38 onwards I do provide useful information for those curious, although it was mostly meant for developers. The comparison part of the video is all you need to watch if you want to see examples of the problem with brief explanations.

- Sorry for the length of the video and if their was any word fumbling. I know it hurts viewer retention but I wanted this video to cover everything, for everyone, those who know nothing about it, those who already know a lot, devs, gamers, etc. But let's hope some YouTubers who are better at captivating people and making entertaining videos can discuss this as well.

Hybred
Автор

The worst part is that this has been going on for like 7 years.

Scorpwind
Автор

"8k ultra-HD mega textures, 250gb game" ran through so much post-processing that it might as well be 720p.

ThrobbGoblin
Автор

Sharpening an image to "make it more detailed" is similar to treble heavy headphones that aim to give the illusion they are more detailed.

dee_wade
Автор

I bought a new gaming monitor. I thought it broke after a month, because I didn't see the blurriness at first. I only then realised it was because I was playing only older titles... Damn it, I hate that blur, I see it everywhere and I cannot unsee it...

kalemeon
Автор

One thing that annoys me is that because it destroys detail, you’re still rendering all that detail, then smoothing it out. So you’re actually doing extra (albeit very easy) processing for less detail

OctagonalSquare
Автор

Feels like all Unreal Engine games have massive amounts of TAA, its just really annoying

davidpinheiro
Автор

One thing I REALLY dislike is that with the introduction of TAA and DLAA, devs have started removing filtering and other things on foliage and trees it seems, so a lot of games are really blurry with TAA, but look like a jagged mess without it, even if you turn on other AA options like SMAA or MSAA.

koolersdomain
Автор

Finally i found a video describing this. That's absolutely disgusting for me. I have my friends group chat of gamers, there are 5 guys including me in it. And only me out of all of us have good vision without glasses/lences. And each time i am trying to play PS5 games or games with too much TAA i really start feeling that my vision has degradated IRL. Each time i see this thing i ask myself "is this game too much blurry or i should visit ophthalmologist". Funny part is that i tried explaing this to my friends but they all told me that TAA is great and "nothing is blurry, you just overimaginating" and i really struggled to explain this to them. They all told me to walkthrough new Alone in The Dark remake, but i physically CANT, this game is insanely blurry on any settings. I start to feel dizzy after 10 minutes playing like that. I really hope gamedevs will remember that MSAA and other AA technologies exist. Because now majority of games suggesting between NO/FXAA/TAA . First two makes image ripple which is uncomfortable, especially when you look at the grass, that's just painful.

meleeme
Автор

Dude what. I’ve been wondering why the hell every game has been super blurry for years. I didn’t even think TAA was to blame. Thank you for bringing this to the front of my mind.

thelionzmusic
Автор

i got so used to the blurry look of modern games that whenever i go back to older games, it just feels like i entered a new dimension of visual clarity and crispiness. also, you talked about how TAA gets rid of specular highlights, and well, nfs heat had so much firefly artifacts from it's specular materials that you were pretty much forced to play with TAA on. it reaally sucked because i preferred the clearer image, but the visual glitches were too distracting

hi_its_jerry
Автор

The fact that TAA in motion removes light/reflections is really heart breaking, because this often give objects character and texture.

Heinrich-ku
Автор

i think the evolutionary sweet-spot for gaming graphics and performance was about 2015. 2014 had far cry 4, 2015 had dying light 1, black ops 3, all looked solid and crisp

SnowWookiee
Автор

This explains a few things. Ever since upgrading my computer and enabling TAA in games I've been noticing games are suddenly really blurry in motion. Was really confused as higher specs usually means a clearer image, or so you'd think.

rcflight
Автор

I was sixteen when Fallout 4 came out and it was the first experience I ever had with TAA. I remember it to this day if that says anything. I was simply mind blown that nobody else could notice it. All my friends thought I was insane!! At the time, the game hurt my eyes so bad that I couldn't play it. Little did I know, the entire industry would adopt this actual game ruining trend.

CarRobots
Автор

Whenever I play a newer game, I always check the graphic settings to disable things that intentionally blur parts of the image. Our eyes blur things, like rapid motion and distant things, naturally. Trying to emulate something that our eyes do automatically makes the image look bad at best, and headache inducing at worst.

PewPewBeets
Автор

You see, to help with the temporal blurring issue what we need now is upscaling artifatcs, and AI generated frames for more artifacting, but then we add a sharpening filter that deepfries the image and it all goes back to looking good

KozmoPoly
Автор

If you use glasses, you always have the option for GOAA (Glasses Off Anti-Aliasing)

Kaelygon
Автор

i thought my eyesight was getting bad but I'm glad you all have noticed the blur in these modern games i miss the crisp clear look from older games.

Mobnymous
Автор

I was noticing these modern games looking softer than they should. Thank you for this video!! I perfer a sharp imagine but i see why TAA exists because these consoles cant handle native 4k in high frame rate modes so you would see alot of jaggies with it off but that might actually be better. TAA gets rid of so much detail that it makes it look like we are going backwards in graphics evolution

brandonlee
welcome to shbcf.ru