Set Up HUD & UI Widget - Unreal Engine 5 Tutorial [UE5]

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Check out my inventory system:

How to create a HUD class that adds an UI to the player screen / viewport.
Furthermore, I show how to access and update the UI from the character blueprint.

00:00 Intro
00:09 Add UI To Player Screen
02:19 Update Values In HUD
04:32 Result & Outro
#ue5 #unrealengine #NiceShadow
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Thank you for doing in 2 minutes what all of Unreal's official documentation don't do at all. Took you 2 minutes to explain how to make a widget and get it on screen, thank you for that.

alexfries
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I have recently encountered some of your videos when searching for various Unreal topics and let me thank you for nearly perfect tutorials, clear instructions, straight to the point, no 20 min of unrelated talking. Thanks!

ave_
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I'm new to Unreal Engine but with what you just show me I do get an understanding on how this can be used throughout the whole HUD, I've struggled finding best practices for these types of scenarios and other content creators tend to place these game updates on some random actors which didn't make sense for me. Thanks for the tutorial and keep em coming!

tonylanglet
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What a phenomenally straightforward and efficient tutorial. Thanks!

andythebouncer
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You're a life saver! All of the other tutorials weren't clear!

the_gober
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Amazing tutorial 👏 it all makes sense now

Yk_
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Great Video!!
Everything is explained well, and it is easy to follow along.
However, I have run into a problem with the text block.
Instead of changing the Text from the initial text to the changed text, both texts get overlayed over each other. Is there a setting I missed? Hope you can help.
Thank You!

fleXXo
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Hi, this Tutorial is amazing! But now i have the Problem that i also have it in the Main Menu, what to do?

tempest
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Really cool! Is this also an option If I like to have it move slightly when the player rotates or moves the camera (like a small delay of the hud elements so they are not tha static?)

R-SXX
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I like how you made the textBlock into a variable instead of binding. Question though? When I do use binding on text block, does that operate somewhat like a tick? If so, I think Your way of calling a variable change from an event is more efficient

murnoth
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Okay but, how do get it to revert back when its not being called?

olsirmonkey
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Why the HUD is usefull? We can just creat widgets and get them from the actor, so... I do not understand why to add this sencond layer "HUD" when you can just create widgets without a hud and update them also without a hud, then why create a HUD?❓❓❓

blakegt.
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i dont know why, i have to look many tutorials, and there is always somethin different, but this one worked out pretty easy. Now add damage and Mechanics, ouch

danielaragao
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What would use instead of get plyr controller if it’s a npc ?

loudmounthartist
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It doesn't show up on my screen for some reason I've looked at all the tuts I'm using a progress bar for it and it don't show up. Any fixes?

Tommyboi
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Under Game Mode/Selected Gamemode, all the menus are greyed out for me :(

mikesimons
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Um I cannot connect cast To "name here" to the uiref
? I don't know what i did wrong.

EliteOutlander
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Is it necessary to move the mouse so frantically around the screen? Nauseated.

rstm
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How do I hide the widget on a main menu?

Tommyboi
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