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TCG Theory - The 1-Cost Problem

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TCG Design Theory 309 - The 1-Cost Problem
An interesting thing to notice about many games that have adopted renewable resource systems similar to Magic the Gathering is that many of them have substantially fewer 1-cost cards than Magic does. Why is that, and what does it reveal about the design of TCG resource systems?
This channel's 1 year anniversary came and went without me really making much note of it, but looking back on all the videos I've put out so far, I'm feeling pretty satisfied with the endeavor - as someone who just started this to air out my own musings about the tcg genre, I'm really excited more than 700 of you subscribed to hear more. That's seriously amazing! Given how rusty some of the earlier videos I made were, and how many areas there still are for me to improve in, I'm hoping this next year will be even better. Thanks for watching everyone, and I'll see you in the next video!
An interesting thing to notice about many games that have adopted renewable resource systems similar to Magic the Gathering is that many of them have substantially fewer 1-cost cards than Magic does. Why is that, and what does it reveal about the design of TCG resource systems?
This channel's 1 year anniversary came and went without me really making much note of it, but looking back on all the videos I've put out so far, I'm feeling pretty satisfied with the endeavor - as someone who just started this to air out my own musings about the tcg genre, I'm really excited more than 700 of you subscribed to hear more. That's seriously amazing! Given how rusty some of the earlier videos I made were, and how many areas there still are for me to improve in, I'm hoping this next year will be even better. Thanks for watching everyone, and I'll see you in the next video!
TCG Theory - The 1-Cost Problem
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