Level selection in your Unity game | Unity tutorial

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This tutorial/guide will show you how to create level selection in your Unity game. I show you how to design a simple UI to handle that, how to transfer between scenes and finally how to even pass variables to create universal scene.
I'm also preparing for you a second part where you will be able to lock future levels and show stars/points on the existing ones

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👨‍💻 SOCIALS:

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🎓 YOU WILL LEARN:
- How to create level selection in Unity
- How to create multiple levels in your Unity game
- How to design level selection UI (User Interface)
- How to switch between scenes
- How have universal scene
- How to pass variables between scenes

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⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:22 - Creating scene
1:33 - Navigating to a different scene
3:42 - Creating levels grid
5:16 - Separate button actions
7:30 - Universal scene
9:31 - Changing scene elements based on the selected level
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Want to learn how to create even more professional elements for your games?
It’s packed with everything you need to create awesome UI ✨🎨

CocoCode
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I really love your presentation, editing and your explanation. You don't explain too fast or too slow. Just perfect. Thank you so much!

qqq
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Man, so glad you're back! Didn't even watch the video yet, just wanted to let you know you are awesome and we missed you!

ItsMeHelel
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Hello, thanks for coming back and teaching us!

kingroliKR
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Beyond perfect timing for that video, thank you.

AporiaLester
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Yeahhh you're back !
Thank you for this work.
Hope you do a tutorial about PlayFab Azure Functions one day :]

Jimaniki
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lets go finaly new vid. THX i very like it of your prezentation

tadeasnapackach
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thanks for video It save a lot time, instead of dragging and aligning, grid is brilliant solution

rambro
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Thank you for making the video and your content was easy to follow and understand! You have earned yourself a new subscriber!

aarondelgado
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So awesome! Would love for you to make make new videos on how to unlock levels! Thank you!

qqq
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Universal scene is good for levels that have the same things and only some little things change, like the background and game difficulty for example, it is good to have it because sometimes you want to change something or add a new idea, if you have multiple levels you will have to go across all levels and do it.

VEOdev
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Amazing explanation, amazing editing, amazing video, subbed

apteryx
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Nice and clear instructions, thanks 👍🏻

kacpermaciag
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Interesting way to do this. In the script you could also find button as component on awake and add delegate to onclick event.

Normally I use some kind of UI manager class that has all the public methods. Idk which one is less messy >< I might try your approach with putting monobehaviour on UI elements

azgan
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hi, can I request a tutorial for the levels that could be only unlocked once the player finished the first stage

beamaybelarmino
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im frustrated that the thumbnail includes the highlighted level icon growing in size but you didn't talk about how to make that happen in the video (thats what im looking for specifically how to do)

dafffodil
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Thanks for the nice explanation. What program do you use to edit video?

yasircolak
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great videos! maybe could you make new tutorial about fisher yates shuffle on unity quiz? thank you..

alvingunawan
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hi, thank you for video😊
but I have a question, so, will it work in 3d project?

nastyle
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Hi, Thanks for amazing video
I have a question, is it possible to implement this feature through Playfab ?

Gamezy