How do polygonal models work? | Computer Graphics Essentials

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In this video, I explain one of the most important concepts in computer graphics - polygonal models.

Resources for further exploration:
Fundamentals of Computer Graphics by Marschner et al. - Great book on computer graphics in general

Timestamps:
0:00 Intro
0:48 Chapter 1: Polygons
1:50 Self-intersecting polygons
2:44 Non-planar polygns
4:06 Chapter 2: Polygonal Meshes
6:11 Chapter 3: Creating Polygonal Meshes
7:18 Classical Polygonal Modeling
7:48 Geometric Primitives
8:04 Editing Operations
8:25 Other Ways To Get Polygonal Mesh
8:58 Chapter 4: Rendering
9:50 Computing Color of a Pixel
10:30 Normals
11:10 Smooth Shading
11:58 Texturing
12:43 Outro
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This is so well-explained and demonstrated that it feels illegal to watch for free. Thank you Vojtech :)

narqiez
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This is gonna blow up, thank you so much for creating this!

JohnR
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Happiness is watching a youtube channel growing from the beginning!
All the best❤

kartikeyaShetti
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This is amazing! I'm shocked your channel isn't bigger, so underrated

treedruids
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triangles are always used by GPU to render the object to the screen, but in 3d modeling triangles are not good, you can't loop easily, select a poly ring, do proper edge flow etc. so in modeling people are using quads and simply avoiding edge cases where quads might break, which is not that often tbh, quads are only breaking when a 3d modeler is a beginner and he/she can't produce quad only mesh.

JamesSmith-ixjd
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Vertices edges and faces are not the most simple representation.

The edges are redundant.

Faces can be represents as triplets of vertices. No need for edges.

endrawes
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10:30 confusing wording, correct wording should be - a vector perpendicular to the face of a polygon.

JamesSmith-ixjd
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