The Ultimate Guide to MATERIALS in Blender Part 1 - Materials for Beginners!

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In this series, we're going to learn about how to create different kinds of materials in Blender. From simple colors to PBR materials to even procedurally generated materials, creating materials in Blender can go a long way towards making your models significantly more realistic!

In this first video, learn how to add materials to objects, how to change and adjust materials, as well as how to repeat materials across multiple objects in your 3D models!

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TIMESTAMPS
0:00 - Introduction
0:30 - How to add materials to objects
2:16 - Changing the color of a Blender material
3:20 - Applying different materials to different faces of an object
5:52 - Applying the same material to different objects in Blender
7:23 - Editing linked materials
8:39 - Editing other material properties for different material effects (shinyness, etc)
10:45 - Different kinds of shaders (glass, translucent, etc)
12:00 - Creating materials with texture images (brick, shingle, etc)
14:18 - Changing the size of texture images in Blender
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Hi everyone! Let me know if you have any questions about materials in Blender in the comments below! :)

TheCGEssentials
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Straight to the point. Excellent tutorial. Thanks!

RobotCoder
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Blender triggers my Frustration but I always keep coming back for more. You and others are a great help.

HP-jlts
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Just getting back into 3d modeling after 10yrs. Thanks for this video, it helps explain thing clearly.

nomadfokker
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I know materials. I'm just here to leave the comment and thumbs up. Preciatecha!

NathanCaban
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Thank you! Just what I was looking for

anji
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So if i can assign colors to faces. Whats the point of uv unwrapping?

Omnivoid
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Off topic but id love to learn how to make a green/yellow colored specular map.

RurallyRetreated
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What is the difference between GGX and multi scatter GGX? Based on the name shouldnt you always use multi scatter GGX? What reasons would normal GGX be better then multiscatter? I’m talking about the option for the principled bsdf in the shader editor btw

fusion
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Hi i was wondering is there a way to make your own material with images and make it as good as like does in poly haven. Like if its possible for me to do that with images i have. So it is as good as poly haven. I tryd to finde videos for that but i cant. And i wonder is it possible or not? And if so you know any good videos for that. I truly would love to make my own.

ronjab
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Thank you for this distinguished content and effort, but I have a question: can we use Blender as a Modeling tool and use Unreal Engine as Lighting, shading, and Rendering tool? i mean i will focus my learning path in Blender on modeling and i will learn how to texture and light and render in UE5 .

Madahata