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JA2 1.13: fire and blood

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I've added a few new things this month:
- Skinning a bloodcat yields a bloodcat pelt. The status of said fur depends on how messily you murdered the poor thing, and how skilled you are at flaying stuff.
- Molotov cocktails now have an added light effect. This was already present in most mods, not sure why it wasn't in stock.
- Armour and its attachments can have a fire resistance value, which lowers (or increases!) fire damage received. For demonstration purposes I set it to 100% for full EOD armor, which allows Sara to play Targaryen. This won't work with stock values ;-)
- A paramedic/doctor can fill a bloodbag from a willing, fully-healed, not-knowingly-diseased, non-drugged teammate. These can then be used to boost surgery - in stock the health regained is increased by another 15%.
- A new additional dialogue event allows adding voice lines whenever zombies rise, as seen at the end of the video.
- Skinning a bloodcat yields a bloodcat pelt. The status of said fur depends on how messily you murdered the poor thing, and how skilled you are at flaying stuff.
- Molotov cocktails now have an added light effect. This was already present in most mods, not sure why it wasn't in stock.
- Armour and its attachments can have a fire resistance value, which lowers (or increases!) fire damage received. For demonstration purposes I set it to 100% for full EOD armor, which allows Sara to play Targaryen. This won't work with stock values ;-)
- A paramedic/doctor can fill a bloodbag from a willing, fully-healed, not-knowingly-diseased, non-drugged teammate. These can then be used to boost surgery - in stock the health regained is increased by another 15%.
- A new additional dialogue event allows adding voice lines whenever zombies rise, as seen at the end of the video.
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