JA2 1.13: fire and blood

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I've added a few new things this month:
- Skinning a bloodcat yields a bloodcat pelt. The status of said fur depends on how messily you murdered the poor thing, and how skilled you are at flaying stuff.
- Molotov cocktails now have an added light effect. This was already present in most mods, not sure why it wasn't in stock.
- Armour and its attachments can have a fire resistance value, which lowers (or increases!) fire damage received. For demonstration purposes I set it to 100% for full EOD armor, which allows Sara to play Targaryen. This won't work with stock values ;-)
- A paramedic/doctor can fill a bloodbag from a willing, fully-healed, not-knowingly-diseased, non-drugged teammate. These can then be used to boost surgery - in stock the health regained is increased by another 15%.
- A new additional dialogue event allows adding voice lines whenever zombies rise, as seen at the end of the video.

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Damn! I was already pretty impressed with your video, and then I got to the zombie part and the awesome went over 9000!

wohodude
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They matter as well give you the source code

IncognitoSprax
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can we use blood bag towards enemies ?

天天天真-fy
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what this game always needed is the ability to drag an unconscious body by the hands (out of a cloud of mustard gas). and I want to be able to build my own stronghold.
but the top missing feature is improved npc relationships. sure, this game has like 60 npcs you can hire but at least some of em should have romances, interjections and all the good stuff baldur's gate 2 had. do you take donations?

LMTR