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JA2 1.13: distract enemies

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I did a few minor code additions recently, here you can see them combined:
- if ENEMYROLES is TRUE, we will be shown whether an enemy has a key that can open doors (like the prison doors seen here)
- we can now steal from an enemy undetected if we are lucky (as Lara is in this video)
- A properly disguised spy can distract a non-alerted enemy by talking to them. While doing so, we will see excerpts of their 'chat' (pretty much random gibberish that might leave you wondering what the hell they are talking about). The most important part is that the enemy won't move or look around, making it easy to slip by with another merc. That state lasts until alert is raised or the spy moves.
- if ENEMYROLES is TRUE, we will be shown whether an enemy has a key that can open doors (like the prison doors seen here)
- we can now steal from an enemy undetected if we are lucky (as Lara is in this video)
- A properly disguised spy can distract a non-alerted enemy by talking to them. While doing so, we will see excerpts of their 'chat' (pretty much random gibberish that might leave you wondering what the hell they are talking about). The most important part is that the enemy won't move or look around, making it easy to slip by with another merc. That state lasts until alert is raised or the spy moves.
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