JA2 1.13: distract enemies

preview_player
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I did a few minor code additions recently, here you can see them combined:
- if ENEMYROLES is TRUE, we will be shown whether an enemy has a key that can open doors (like the prison doors seen here)
- we can now steal from an enemy undetected if we are lucky (as Lara is in this video)
- A properly disguised spy can distract a non-alerted enemy by talking to them. While doing so, we will see excerpts of their 'chat' (pretty much random gibberish that might leave you wondering what the hell they are talking about). The most important part is that the enemy won't move or look around, making it easy to slip by with another merc. That state lasts until alert is raised or the spy moves.

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distraction was already possible before to a certain degree, "somewhat" risky:

while no alert is raised, talk with spy to enemy in realtime(preferably max talk distance;) and he will turn to spy,
takes them from 2-3 to 20-30 secs to turn back(time variation may be script related)
creating small window to slip by, place mine, 2nd spy to enter adjacent tile in the back und use stun gun + garotte ;)
But risky as player can contol only so much mercs and the engine moves all soldiers simultaneously.
btw its suicidal to attack with stun gun in realtime, even red shirts interrupt lvl 9+ spies, disguise drops: "bullets flying, ohhh, taking toll"
Also, always target the legs to maximize hit success chance.
(not sure if its a glitch, stun gun hit rate at legs of unaware victim is near 100%, but only 50++% for torso/head,
similar for punching unaware enemies, where hit rate at legs is also much higher.

klaus_niemand
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lol you come up so so many interesting ideas

LMTR
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All it's fine but why Lara is not in disguise ? In that game logic enemy could alerted ?

jakubbuszko