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Start-And-Discard: A Unified Workflow for Development and Live - GDC 2020
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Start-And-Discard: A Unified Workflow for Development and Live, with Björn Törnqvist from Massive Entertainment - A Ubisoft Studio.
Massive Entertainment is unifying the production and live aspects of games development by focusing on a single unified workflow called Start-and-Discard. This enables the product and the workflow to be iterated upon in tandem during production and after release. The Start-and-Discard workflow increases the quality-of-product by ensuring that every playtest is 100% relevant for the live game. Furthermore, it increases quality-of-life by ensuring that the live workflow of deploying, debugging, and monitoring is practiced and iterated upon at every single playtest. This talk covers the Start-and-Discard workflow in detail, as well as the logical implications of it for production, QC, and live.
Time Stamps:
00:00 – Intro
01:13 – Background
02:41 – What’s Cool About Our Online
03:59 – Consequences
09:28 – Testing
11:04 – A Changing Industry
12:06 – Breaking the Chain of Complexity
19:37 – Simulation
23:30 – Conclusion
Massive Entertainment is unifying the production and live aspects of games development by focusing on a single unified workflow called Start-and-Discard. This enables the product and the workflow to be iterated upon in tandem during production and after release. The Start-and-Discard workflow increases the quality-of-product by ensuring that every playtest is 100% relevant for the live game. Furthermore, it increases quality-of-life by ensuring that the live workflow of deploying, debugging, and monitoring is practiced and iterated upon at every single playtest. This talk covers the Start-and-Discard workflow in detail, as well as the logical implications of it for production, QC, and live.
Time Stamps:
00:00 – Intro
01:13 – Background
02:41 – What’s Cool About Our Online
03:59 – Consequences
09:28 – Testing
11:04 – A Changing Industry
12:06 – Breaking the Chain of Complexity
19:37 – Simulation
23:30 – Conclusion
Start-And-Discard: A Unified Workflow for Development and Live - GDC 2020
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