Create A BREATHTAKING 3D Level In Unity (In 6 mins)

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Enjoy this 3D scene tutorial in Unity. You'll love it.
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Thanks for watchin! Question: do you guys smell colors?

thomasbrush
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I think you've found a winning mix between Bob Ross aesthetic, Tiny Glade, and Thomas Brush. I'm all here for it.

TeDiouS
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You gotta make more of this art videos. It totally helps us programmers understand more about arts.

yikon
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I LOVE these art videos you've been doing! They're so high quality.

dearkorina
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Hey Thomas, awesome tutorial! I'd love to see a full version, especially with materials and URP. Thanks!

danreut
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I love these art focus videos!!! Especially the 3d, doing it the "wrong way" is how you get unique style in my opinion and if done well helps your game stand out in a positive way. This scene came out really gorgeous and screams your 2d style in 3d, really cool to see the new skill set from your work on twisted tower!

dartninja
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Thomas, for some reason, I find it that I am more inclined to watch your videos about game development marketing. I guess I could use these videos when I start making games with levels. Keep up with the good work!

facelessanon
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I really like the "I'll do it my way" attitude! Very nice video :)

fiddleling
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I don't know if it affected but I wrote on twitter recently. Thank you for making this tutorial. Praise be to God for this.

omerfarukbykl
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More of this style 👌
Thomas that was one of the best 6 minutes I've spent on the Internet in quite a while bro

SandorClegane-TheHound
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Damn man! I love this! Sometimes I just need people to give me a way to start. I just finished a class at UMGC that took me through the basics but this helps me a lot.

Thanks dude!

optymystyc
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Amazing vibe Thomas! Your underrated!!!!

Athanasius-tt
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“make sure youre unwrapping this thing so freakin clean”
the unwrap: 💀

NotNahtan
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Saw it on insta, loved the vibe. thanks for posting the vid mate. 💪💪

hamzahgamedev
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You had me at tasting and smelling colors.

DeathCloudGames
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Love this, would love more of these. As someone with zero art skills, I struggle with art style and art direction. Finding or making assets that follow the art you start with. I noticed you glossed over a very important thing with your character controller in the scene when you were scaling the trees. Perspective matters from within the game view. I realized arbitrary measurements can be enormous or too tiny.

silchasruin
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I thought that was 2d for a second and your style is very consistent ....how do you make 3d look 2d

uncleg
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That scene was pretty neat to have pop up on my X feed.

lvlndco
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"a taste of fire crackle" ha ha nice!

johnweston
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Love the video, just wondering if you could go a bit more in depth about the normal map part? Do I just paint over a non baked tangent normal map image however I feel? Or is there a certain method? Definitely would love to see more videos like this!

Red_