Let's Make A FATAL Character: Part 3: Sociality, Occupation, and Skills

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THe final pieces in the jigsaw puzzle of a garbage dump that is a FATAL character.

Find me on the social medias if you like.

or not, I mean it's really up to you.

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Ass-Eater the Hill Troll: What’re you all laughing at? Don’t make me use my high skill in Urinate!

vectorshingetsu
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"Happily Married (reroll if homosexual)" is one of the most insane things I've read in this hobby and it doesn't even rank in the top 10 worst FATAL things

LordRodri
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"To purchase slaves, see chapter 9: equipment."

alilgoose
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This is like if Dwarf Fortress was developed by the Yandere Simulator guy

Elshiki
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IDK I always wanted to roleplay as a commoner peasant who doesn't ever leave their masters domain and dies at the age of 47 having never done anything other than farm and catch diseases

dpomein
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The irony, is that, 2 hours and a tonne of random detail later - I have fucking no idea what/who this kobold is. Personality, appearance - nothing. Just a list of completely arbitrary numbers.

IndustrialBonecraft
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I can't get over how "Ass-Pounder" is a valid in-universe nickname for your character

matroqueta
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When in pseudomedieval fantasy society there is a 39% chance of being a single adult, a 40% chance of being unhappily married, and only a 16% chance of being happily married, then you know that the author had to deal with some personal trauma through his game.

(it is also based on pretty much nothing historical - there is a huge difference in understanding of 'happy marriage' now and in the past - most cultures went for 'if both parts are at least content, then the society is stable' path, with different ways to assure that)

Deailon
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It says "the most difficult, detailed, realistic, and historically/mythologically accurate"...but only actually succeeds are the "difficult, detailed" part...

NovaSaber
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Part of what makes the ogres so infuriating is that they would work great as monsters. Just make them unplayable and basically every issue with them is fixed.

They're all awful horrible murderers that eat children? Sounds like something a group of adventurers should be dealing with. The author doesn't care enough to write proffessions for them? They're cartoonishly evil monsters that only exist for the players to kill, it doesnt really matter beyond how good at fighting they are. He could still write all his edgy lore about how scary and evil they are and it would actually make sense and work as part of a game that people might want to play, because hunting down an ogre that's stolen the local lord's child to eat sounds like it could be pretty fun.

Either that or make them burly drow, where their society is awful but the ones likely to join an adventuring party have left and want live better lives. That could have some cool worldbuilding and story moments, like the part coming across a village of peaceful ogres that reject the child eating ways of their kin, and having to help them when a more feral tribe of ogres starts targetting them for being weak disgraces to ogre kind. Boom, now you've got cool evil monsters AND a race somebody might actually want to play as.

Epiales
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What strikes me as a bit weird is making players roll occupations with race And ability restrictions instead of just letting them choose one they qualify for.

Gahrazel
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A Dancer gets AP for every "NEW" dance move mastered.
This either means:
1-They will stop leveling up when levels start requiring AP in the hundreds, or
2-A "new dance move" can be something like "this exact move but I turn the foot 10 degrees to the left more"

Zorothegallade-rpg
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9:57 Of course, the *actually historically accurate* way of handling literacy would be something like "scholarly and bureaucratic professions get it automatically, everyone else has a percent chance based on social class". But at least it isn't "can read own name" and then varying WPM speeds.

jyn
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0:53 Oh Gods no, I don't want to finish making a F.A.T.A.L. character.

I want _you_ to finish making a F.A.T.A.L. character. Big difference.

MalloonTarka
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FATAL: "Roll a d1000.000 to determine if you have a random defect."
Also FATAL: "roll a d20 to determine the month, reroll if you're above 13"

ja-vishaara
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It's funny, because games like Warhammer Fantasy or Dungeon Crawl Classics also suggest the vast majority of the population are peasants and serfs, and during character creation the rules presume that your character likely belongs to that social class as well, but the games are about adventuring in a fantasy world and so therefore tell you how your character overcomes those statistical probabilities in order to become a great hero. This game, on the other hand, seems to be designed specifically so the Game Master can laugh at you while you roll up your third chambermaid and say "oh well, that's the rules! Sucks to suck!"

Gamerdudegames
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22:30 "But as I said way back in the first video, the author does not seem to be _aware of the fact_ that he _can, _ instead of barring Ogres and Trolls from 96% of the occupations... just _remove_ them from the game."

But could the game _really_ continue to claim to be "mythologically-accurate" once we could no longer actively _play_ as the _Borbytingarna, _ that most _quintessential and universal cornerstone_ of (strictly Caucasoid) European folklore, about which we have _all_ certainly heard so much _prior_ to tumbling head-first into the open but cesspit that is F.A.T.A.L.?

Anastas
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I've been making a FATAL character alongside this video

Name: Wanderer-Forcer

Race: Ogre, Base
Gender: Male
Age: 22 (Puberty)
Birthday: 6/10/5, 078
Sexuality: Heterosexual
Height: 9'2
Weight: 664 lbs.
BMI: 38 (NORMAL)
MOST ATTRACTIVE: Waist
MOST REPULSIVE: EYES
Skin Color: Tan (The skin of a laborer)
Hair: Brunette
Hair Length: (7") or shoulder length
Hair Thickness and Type: Medium Thickness, Curly, Oily
Eye color: Brown
Vision: Far-sightedness 1 foot
Breadth: 49
Facial characteristics:Nose, big nostrils
Presumed characteristics: Waster of money, generous
Areola: 4"
Areola Hue: Light
Cup size: C
Niple length: 1"
Tongue: 6", Tip May touch tip of nose
Anal circumference: 7", equivalent to three fingers of an Orc
Length: 7.87
Cicumference: 9.03
Feet: 18"
Fist Circumference: 18"
Base Head circumference: 28.85"

Base Current Armor: 6
Base Life Points: 51
Allergies: Bee stings

Body Parts
Left foot- 1
Right foot- 1
Left, lower leg- 6
Right, lower leg- 6
Left, upper leg- 12
Right, upper leg- 12
Groin- 1
Lower Torso - 32
Upper torso- 33
Left hand- 1
Right hand- 1
Left lower arm- 6
Right lower arm- 6
Left upper arm- 9
Left lower arm- 9
Face, and head- 12

Occupation: Bandit
Advancement Points: Bandits gain AP by
ambushing and robbing characters. For every silver piece or equivalent in treasure stolen in such a way, bandits gain 1 AP. For every successful attack in an ambush, bandits gain AP equal to half of the amount of damage dealt.

Gold: 93 Sp
Social Class: Peasant
Birthplace: Hamlet
Oldest
Has 2 younger brothers
Debauchery: gives fingerings

PP= 47-100-17+6+14
(-50 or 1)
Believes that Gods do not exist.

(3 Unethical 50 Neutral Morality)
Phlegmatic-Choleric Temparement

Language: None


Stats-
PHYSIQUE - 143 (+20)
Physical fitness: 72 (-17)
sprint - 55ft
Strength: 370 (+94)
damage- +94%
clean & jerk- 213
bench press- 427
dead lift- 640
Bodily Attractiveness: 45 (-34)
Health: 86 (-6)
life points: -1
intoxication/vomit: +6
Allergies- 1
illness immunity: 53%

CHARISMA - 64 (-21)
Facial: 52 (-29, "Unsightly")
Vocal: 71 (-17, "Always says "uh" or "um" ")
Kinetic: 57 (-25, "Unrefined")
Rhetorical: 79 (-10)
average speech rate: 135 or 220 50%

DEXTERITY - 50 (-29)
Hand-eye coordination: 59 (-25)
finger-precistion: 1/8 inch
Agility: 60 (-25)
brawling attacks/round: 2
seconds to stand: 3
Reaction speed: 62 (-21)
deep sleep recovery: 2
Enunciation: 19 (-56)
maximum speech rate: 70
time to cast a spell: +130%

INTELLIGENCE- 62 (-21, Normal intelligence range for orcs)
Language: 38 (-34)
possible # of languages learned: 1
vocabulary limit: violate
Math: 51 (-29)
highest possible math: multiplication
Analytic: 30 (-50)
Spatial: 130 (+14)
unfamiliar object assembly: 1, 000

WISDOM- 54 (-29)
DRIVE: 70 (-17)
hours relaxing: 19
Intuition: 34 (-44)
Common Sense: 25 (-50)
likely to: get caught for schemes: Make a pact with an unethical god
Reflection :88 (-6)
earliest memory at: age 3

Skills:
Hide: 43
Silence 3
Tracking 5
Sight: 3
Brawling 5
Mangling 5
Wrestling 3
Smell 28
Sprint: 2
Sound 22
Touch 26
Taste 24
Aim 3
Bow, short 1
Dagger 1

wowa
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Weirdly, the historical inaccuracy that annoys me the most here, just because just because it would've been so easy to correct and clearly was just a straight up mistake, having nothing to do with Byron's offensive views, is switching around the meaning of "peasant" and "serf". Serfs were specifically_ estate-bound peasants with virtually no rights, being close to slaves, whereas other peasants could be much freeer.

djaevlenselv
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Absolutely love the breakdown at the end of the character creation.
"Census of an edgey fantasy world". What a great way to put it.
FATAL just doesn't seem interested in making ROLEPLAY characters.
Honestly the tables would be more useful for a GM populating a town with NPCs. ...if it wasn't for the fact that each character involves rolling literally hundreds of dice and consulting dozens of tables and doing algebra.

Cathowl