Intro to Biome Toolset | SideFX Labs

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Let’s learn how to scatter plants based on real-world properties of biomes using SideFX Labs new Biome toolset. This video provides a brief summary of each of the Biome tools and explains how the demo file is structured. Download the files and follow along to get started!

🕹️ Lessons and Project Files:

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🤓 What you’ll learn:
0:00 Intro
0:21 Download Demo Files
0:43 HIP File Structure
1:18 Biome and Plant Definitions
1:47 Assign Biome Regions
2:06 Evolve Biome Attributes Based on Terrain Shape
2:31 Plant Scatter
2:52 Large Terrain Examples with Multiple Biomes
3:42 Enjoy and Share Feedback

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Side FX won't stop, never stops. Let them cook!

joshuamichie
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How I love these guys at sidefx, my work is tense and the world is crazy but they always come up with something that can change my life! Keep it up, you change lives.

spiderbrr
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I gave the tools a good go a few months ago, one thing i did at the end that i wished i did sooner was test my plants in a grid with temperature rising in X and precipitation rising in Z. this simple grid with not too many plants scattered showed me why some plants were not covering areas i thought they should. i could see where there were places where no plant would grow and when i blurred values in temperature and precipitation, it made inhospitable areas. i ended up tweaking some generic shrubs to fill in areas like that. Perfect for debugging

isstuff
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So awesome! Your teams at Side Effects make Autodesk look like has been hacks.

wmaher
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Hello, how should I use a bridge asset as a scatter asset?

duyamaster