DM RUINS D&D To Make A Terrible 'Plot Twist' || D&D Story

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DM Ruins Dungeons and Dragons Campaign To Make A Dumb PlOt tWiSt

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DM: "So, what do you think about my ending?"
Me: *He looks at you with emotionless doll-like eyes and doesn't say anything*

VisiblyPinkUnicorn
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"I want a big plot twist, but I don't know how to write one, and I didn't set up any framework or foreshadowing. Better just charge forward like a bull in a china shop!"

Ozymandiasx
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DM killed the man whilst he was AFK? That's just rude.

scottmefford
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The DM Guide itself even tells you not to go overboard with plot twists. Also "you wouldn't understand" is usually code that the writer themselves doesn't understand.

roarshach
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The DM went on to become showrunner for Game of Thrones

Redem
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Plottwists are like rare spices: Totally optional, difficult to use in the right measure, delicious when they work as intended, variing degrees of irritating when they don't.

SignumInterriti
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The intro, where the BBEG somehow kills heroes and even gods, but somehow can’t just kill off some random adventurers, gave me an idea for a campaign:
The BBEG is just some lucky punk who used powerful magic artifacts (he acquired by chance) to build an evil army and take out any noticeable resistance to his plans. And those same magic items were used up in the process.
So he can only rely on his followers against new threats and hope they don’t notice he is now a weakling. All while he sends out progressively larger/stronger forces hoping to find powerful magic items to replace the ones he used up (which serve as the enemies for the adventurers).
He can even show up at some of these encounters, watch the heroes win against his guys, make derisive comments like “maybe you’ll be strong enough to face me someday, muahaha!”, only to be terrified and run away.

finris
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BBEG and Goddess of Bullshit:

Thanos: I think your plan to save everyone may have some logical fallacies.

Orbzul
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I thought this sounded familiar, so typed in the basics into DuckDuckGo and it asked me "Do you mean: *Fallout 3*?" Now it makes sense.

oClock
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Some npc: you need to kill the BBEG
Also Npc: Ha i worked the the BBEG cause hes good!
Im sorry wha-

birb
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So the BBeG is killing everything around him and also slaying Gods.
The party then quest to kill this clearly evil bad guy and are then told by NPCs and even a Goddess that "oh no he was actually good and saving us all, you fools have doomed us"!

Me: Then why the hell didn't anyone tell the party, the Goddess alone could have fixed this by telling them....

aidanthornton
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Plot twists should have the story make more sense after they happen. Not less sense.

darkestccino
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I really hate nonsense plot twists because they would look cool

hannesnilsson
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The proper way to put plot twists in your tabletop RPG!
1: Give the players a simple, straightforward goal
2: Let them do something crazy/stupid
3: That's it. That was the plot twist. Congrats!

peepopopo
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I think the "bad guy who's killing gods is actually the good guy" plot twist could work if done correctly, I have one idea on how it could work:


So, the BBEG kidnaps various, older gods from other planes of existence/worlds, leaving those worlds to wither away as they slowly lose faith in the gods they unknowingly lost, so he could sacrifice them. But neither for power or personal gain, but to use their souls as batteries for an ancient seal that's older than every plane of existence/world. Inside this seal, is an ancient horror who is the biggest threat to the multi-verse as it's only desire is to consume everything that exists. So he sacrifices gods not because he wants to, but he does it is necessary to protect the multi-verse. Basically a Lawful Evil or Lawful Neutral BBEG.

So, sacrificing a few gods every few million years is the only thing from that unstoppable horror from escaping. The BBEG targets only the older gods from their respective plane of existence/worlds, leaving the younger ones alone until they're old enough to be sacrificed themselves. After the BBEG has taken away the god(s) from their worlds, he leaves a message behind, a stone mural depicting the beast, the seal, the multi-verse, and the gods being sacrificed. He leaves it as an apology for taking their gods, (and eventually their faith in them, ) away, explaining it's necessary to kill one whole universe every few million years in order to save the rest from total destruction. Unfortunately, the mortal beings and the younger gods from some of the worlds mistook these artifacts as a prophesy for the end of their worlds, thinking the BBEG is trying to release the beast.


The BBEG has been in this perpetual cycle ever since the beast was sealed away as he was bred to protect the seal, he saw the birth and deaths of countless universes, he outlived his original world and the creators who made him and the seal. But it is unfortunate that our "heroes" unknowingly doomed existence itself by trying to save their world's god(s) and killed the "bad guy" who spent a thousand lifetimes trying to save everything from the ancient beast behind the seal, the last of an ancient race who sealed the beast away. Just as the seal's energy is almost completely depleted, too. The cycle has been broken and the death of existence has awoken...


...Unless, our heroes visit a long dead world who understood the message, leaving their own version of it for any visitor to their world to read, buried under the sands of time. Only then, would they stop and think about the situation. They might want to still try to save their world's god(s) from the BBEG, they might try to carry the message to other worlds, or even join the BBEG to protect the multi-verse.



So, kind of like the movie "Cabin In The Woods, " the SCP Foundation, or the lovecraftian god, Azathoth. Kind of a level 15-20 campaign idea I thought of. Feel free to use my idea in one of your campaigns.


EDIT: Added additional detail.

ryangagne
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This is a plot twist.
"Luke: He told me enough. He told me you killed him.
Vader: No. I am your father.
Luke: That's impossible!
Vader: Search your heart you know it to be true.
Luke:
Vader: Join with me and we will rule the galaxy as father and son."


What the DM did is garbage.
DM: It is a plot twist because I say so...

Zenas
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The D&D version of a sprawling 3-disc JRPG that has to scramble to wrap everything up in 1-disc due to budget issues.

SuperLlama
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Plot twist work if you decided on the twist at the beginning. The reason stories with great plot twists work is because they are foreshadowed and when you go back you see all the little hints and things that feel off

matthewmcnabb
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I love how the king crab looks so upset in the thumbnail, more than usual.

kendrickrochelanzot
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M.night shyamalan would even facepalm.

rossjohnstone