Creating a Realistic Cabin House for Game in Blender Course Promo

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Hello everyone and welcome to Nexttut education
My name is emiel sleegers, I am a 3d environment artist working in the AAA game industry for around 7
years now.
I am currently working for Ubisoft entertainment and I have worked on games like the division 2 and
forza horizon 3
Are you heaving trouble finding the right course that will teach you all the skills needed to create a game
environment from start to finish using blender3d and unreal engine 4? Then look no further because this
course is for you!
In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to
create tileable material and unique textures using substance designer and substance painter and how-to
setup your entire scene inside unreal engine 4.
To go in more detail, we will be covering many topics in this course,
We will start by diving straight into blender3d where we will be creating a blockout of our scene to
define the shape and scale.
We will then start with modeling our final scene using the weighted normal modeling technique and we
will also unwrap all out models in the main time.
Once that is done, we will take a break from modelling and start by creating all the tileable textures
needed inside substance designer.
Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will
be setting up our scene, doing our lighting and post effects and creating our custom materials.
Finally, to finish things off we will be creating some extra additional models to give the scene more life
and volume, we will also be creating unique textures for these models inside substance painter.
I have designed this course for students who already have a basic understanding of the programs we are
going to use. However as always, I will explain to you every step I take to get to the final result.
Feel free to have a look at our free preview, I am sure you will love it.
I hope you will enjoy this course and learn a lot from it
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Going through this entire turorial was such a challenge. Especially the material creation part in substance designer. It was so irritating that the instructor was doing a process for 5 minutes and then deleting everything and doing it again. Plus some parts in the tutorial were totally a waste like the one where the instructor was exporting all the assets as obj but in the next part when he opened Unreal Engine he realised that he was supposed to export those assets in the fbx format. That was so frustrating. Took me a lot of patience to go through this entire tutorial and I would not recommend this to anyone. I only decided to go through the entire thing as I am not the type of person who leaves things unfinished.

shiveshchauhan
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its really good, Sir. but i don't want to do this in Blender...:/

amitsinghrawat
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I love the subjects this guy models/textures... however I feel he is not 100% comfortable with Blender.... and the use of a 3DS Max shortcuts plugin kind of defeats the purpose of learning blender.... this is the reason I haven't purchased a tutorial from him yet. I'm not saying he is not professional and good at his job, he clearly is. I'm simply saying if you're going to teach workflows using Blender then use Blender without 3DS Max shortcuts plugin... it makes no sense.

dougieladd
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No offense, but how on earth do you work for Ubisoft?!!! I have seen multiple tutorials from you and, disappointed in the end results. Anyways, good luck

Roozy_Persepolis