Train Signal Guide EVERYTHING Need To Know | Satisfactory Update 5

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Train Signal Guide EVERYTHING Need To Know | Satisfactory Update 5
How not to crash using train signals in Satisfactory Update 5
--- Read More Below ---

Update 5 is here and it's time to wrestle with our train networks and add signals. If you feel a little overwhelmed about how and when to use path signals and block signals, do not worry! I have you covered.

Make sure to join me on Twitch after the video for more fun!

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#satisfactorytrainsignals​ #satisfactory​trains #satisfactoryupdate5signals #satisfactorytrainsignalguide
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Thank you, the path signals -> end with block signal cracked the mystery for me. Very helpful and much appreciated! For roundabouts I've been making them large enough to only have Y junctions and no X junctions, that also allowed me to have path signals inside the circle, it allowed multiple trains in the roundabout.

Karagoth
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Honestly I think a lot of this would make more sense if instead of showing complex junctions and going "put this signal here and this signal here" etc, you explained *why* each signal goes in each position

KittenyKat
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I can add to this that train momentum is taken into consideration (distance required to stop before the signal), so trains will slow down before reaching the path signal even if the block before is clear. To fix this, move the block signal before the path signal further from the path signal. The train reserves the path once it enters the block before, so a larger block allows the train to maintain speed until reaching the path signal unless the path is already taken. Great video otherwise!

Parkinwad
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I recently build a single track single direction train. Now I found more oil, I started to think about two trains ending in one station. You, sir, just gave me glimpse of stuff I couldn't even imagine beeing possible in the game. Thank you for the spot on explanation about trains, signals and intersections.
Funny side note: the place where you build the test rig is where my very first train rail is running.

Shadow_Lunatale
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I have been building super elaborate and complex train networks in factorio and I love it. Doing it in satisfactory is tedious though. And now I got a few places where trains get stuck and seem to ignore my signaling.
Love the game overall, but man signalling is unituitive.

At least I now understand what the path signals are meant to do. Still not udnerstanding it fully, but now I know what to experiment with.
Thanks for the video ♡

Edit: After watching the whole thing I do get it. Well explaiend! Even after a year video is still worth it!

Youbetternowatchthis
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Anybody else's brain hurting from watching left-hand drive railways and trying to mentally convert them into regular railways? xD

Great video though, nicely explained. This should pretty much cover your everyday railway-signaling needs ;)

Firor
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I love that we can now split a rail into 3 splits instead of only 2. Makes train hubs a lot easier.

derrikjones
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Just starting playing with trains. And you saved my mental health. Thank you very much.

MasBonob
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I timed one of my trains as it went around a loop-shaped track on my map. It took exactly five minutes to complete a circuit, so I put another two trains on the loop for a total of three. One left the home station at 0:00, one at 1:40, and another at 3:20. Each train loaded sulfur at the home station, unloaded sulfur at the refinery station, where it then loaded ingots, and followed the loop round back to the home station where it unloaded the ingots.
And somehow with each train running the exact same route, unloading/loading exactly the same cargo, each train separated by 1 minute and 40 seconds, they *still* manage to collide!

RSSquid
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Sir, you are getting a shoutout in my brain for this tutorial, thank you.

kovlev
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i've watched this video like 3 times, and it took me forever to do my own train signals... i finally got it, but i have to drill "pathing signals on the way in, block signals on the way out" into my brain for any junction or split.
another note for trains that go back and forth, the stations have to be in opposite directions in relation to the track otherwise the train doesnt know where to go. great video though i learned a lot, especially about roundabouts :D

TheRegret
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Well done... best tip... Path on entrance, block on exit. I didn't know that. I've been struggling with days on a parallel track getting into a junction that split off into two parallel tracks then shortly one of those 2 parallel tracks split off twice into two stations that are side by side. It's been a nightmare. I'll have to try that again.

davidbrewster
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This is one of the best explanations of signal use I've seen for any game. Nicely done.

VimRazz
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This video really helped as I was stuck with figuring out a complicated intersection with using path and block signals. I had a Y-shaped intersection with two single tracks from stations joining to two tracks, one in each direction.

marksman
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When the signals green, the track is clean

wild_lee_coyote
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For anyone trying to replicate 10:43, it still works you just need to add additional blocks and paths at each station. If you're still having problems it could be a spacing issue, signals don't like to be too close to each other, generally the larger the scale the less problems you'll have

skyz
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15:00 - the train goes around a full circle in the roundabout. this looks to me as if it is the old problem of having X junctions instead of two Y merge+split right after each other, and thus trains can't properly set the switches to go left or right on the first pass. thus reoundabouts probably should be built a bit bigger to avoid such X junctions everywhere.

14:35 - that same problem might also appear at other "multiple splits/merges", eg the triple-Y on that big junction. i have no idea whether or when they will fix those problems which are unrelated to signals, but might placing signals more difficult because of more chances to get conflicting rails (too near, loop into self, etc)

14:35 - small mistake (user error) : this is NOT a 4-way junction because the two connections are missing for the double track in top<->bottom (north<->south) direction

after 10:00 - i don't understand why and when some of the signals switch to green or red ... eg at 10:02 the right path signal switches from red to green first, just when the last car of the train from the left side goes from the left onto the straight lane. why was that signal red in the first place when there were no trains in the next (its own) block or in the station and even the station's incoming signal was green ? and a moment later at 10:03 the two signals at the exit turn green (probably a signal that is hidden behind the left pillar of the station bridge?) but the left incoming path signal stays red even when all trains have left and all other signals are green ? or do the path signals look ahead for the NEXT TWO signals, thus whether their own block is free, and the NEXT TWO blocks too (in case of that red signal: the bypass lane, the merging junction, and also the next block where the leaving train is driving now) ? and the right path signal was green (as described above) since its three blocks are its own short block, the station's block, and the merging junction behind the station ? still strange to look ahead two more signals and three blocks ... or is that related to the breaking distances of possible fast heavy trains and the short length of these blocks, so that a path signals looks ahead not only for the next signal, but for all signals in some distance ahead ?

Anson_AKB
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so as a note, early in the video you said you wanted to limit block signals to keep smooth running. i have found the opposite to be true in that if i separate into more blocks the system runs smoother as the likelyhood of a single block being taken up by another train decrease with more blocks involved (also allows long straight-aways to move seamlessly)

MrDavid
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My favourite train bug was the one where I reset my derailed train and it sent me to the stratosphere like a catapult lmao

justanegg
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Did that solve your issues with train signals? If you have any more questions let me know!

TotalXclipse
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