PlayStation 6: What Have We Learned From The Mark Cerny Interview?

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0:20 That "y'all" did not come out naturally for Richard : P

DrJones
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the thumbnail makes it sound like cerny just said his first word👶

Youtube-Censorship-Police
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I still feel like we haven't had an Uncharted 4, The Last of Us (PS3), type technology breakthrough game on PS5. Demon Souls Remake maybe? But I mean come on

Drangles
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The PS6 will have "16k 240fps" stickers in its box.

LeEnnyFace
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The future is miniscule improvements in real power while a higher % of your frames are artificially created. All while you pay more for your console each generation and you own no games and there are no discs.

GrooveSpaceArk
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The PS6? There was barely any development made for PS5!

holitinne
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With the PS6, you’ll get a highly detailed, 3D rendered avatar of Mark Cerny talking to you about the PS6. The games will be an afterthought.

_Refurbished_
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I could careless about the PS6. Give us games!!!

REAL
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I just want to say that I am constantly in aww with all of your all's knowledge on all this stuff. Keep up the good work!

greg
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Yea... I don't think I'm jumping on board for awhile....

sppspharmdude
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Does John wear his glasses with the arms higher up at the ears for comfort? Ik it's an odd question but I struggle with glasses/headphone comfort and it looked kinda like he was doing that.

BassThrashin
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So is PS5 getting any exclusives before PS6 comes out?

edwardperkins
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As a PC gamer, the PS5 was my last non-nintendo console, never again will be tricked.

AVerySillySausage
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I think vcache would do more than 20 percent in a console, as consoles are already very bandwidth starved, i think adding the vcache could see huge potential gains.

anthonyrizzo
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Congrats on the shoutout, that's honestly amazing and you guys 110 % deserve it. I've been watching you guys since I was literally a child and it's awsome to see you guys getting the notoriety you all deserve.

ReptilianRichardRamirez
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While these issues affect the industry, Sony is working on the development of the PS6. The inclusion of a special cache in the PS6 could hinder backward compatibility with previous consoles. Instead, what Sony can do is increase the levels of L0, L1, and L2 cache, focusing especially on the access speed of these caches. When combined with the adoption of GDDR7 memory, this can result in highly effective bandwidth, significantly improving overall system performance.

The PS6 will likely use a Zen processor compatible with the same Zen 2 instructions but with throughput improvements, focusing on efficiency and low power consumption. It is believed that 8 CPU cores are sufficient, but these cores will need to be individually faster to improve overall performance. The GPU will be based on the RDNA 4 Custom architecture, with dedicated units for real-time ray tracing and AI operations.

ocosmosinfinito
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He just just said get ready to put 900 euros on our new hardware

tonyejay
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Amazing video, thank you Digital Foundry.

urazoktay
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Once the games went to Steam, that was it.

archivalhorror
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It is sad that the new consoles and their development is becoming more a business about selling older high tech components, than focusing about game AI, and game design innovations. Take as an example the difference between games from ps3 era all the way to ps5. This is like 18years in which the games play almost identically, only the frame rates are higher, level designs stray away from linearity to more open world design-which most studios only used to waste more of our time, and add meaningless fetch quests, and increasing resolutions! Luckily we still have many indie devs who make great games but it’s sad that Sony, which was incredible during ps2 era, started focusing more on movie like experiences but nothing more. Also the game development becomes so long, that studios can’t afford to take any risks-further leaning into stramlining and less experimentation in terms of gameplay. Back then a new game in a series could release in a year or two so even with a fail, they could recover fast and try something new. Now things get so expensive, that experimentation became almost nonexistent, that’s why more and more games just streamline gameplay into what most popular, reduce difficulty into what 75%+ people can finish, force online to acquire data models so their gameplay changes are pure data based, not skill based, and cut development cycles with almost completely minimising game testing, so that the players become free testers and their complaints are sometimes heard and then used in post launch updates. Releasing unfinished games is one of the worst practices ever these last two gens! Now we see, why the overall game quality will keep stagnant unless games become less a business about generating hardware and software sales but more about making fun and creative products! Not saying everything is bad, there are good games, but not necessarily better, more creative and original games than what we had a couple gens ago.

kagemara