Unity3D - Custom Inspector Buttons - How & Why to use them

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Learn how and why to add custom buttons to your Unity3D inspectors. Save time, make development easier, all with a simple little script.

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Hey man, awesome videos & channel :D good upload rate, keep going and Im sure the subs will come! thanks for your videos :)

kinami
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Video idea: Also, I could really use a solid tutorials on using Unity "Handles" both in 2D and 3D applications.

edmand
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I was able to accomplish creating useful buttons and functions without creating a custom editor script. At what point does making a custom editor become a better option than just say adding GUILayout buttons to your regular class? (e.g. why use PlayerEditor.cs override if I can just do these things directly on the Player.cs class?) What do the custom editor override classes provide that the default editor classes cannot?

edmand