Miegakure: Explaining the Fourth Dimension | PS4

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For people who think time travel is involved, it's not going forward in time to when the wall crumbled, it's rubble that fell off the wall in the extra dimension. It's hard to get, but it has nothing to do with time.

aarongreenberg
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Playing a Four Dimensional Game
In a Three Dimensional World
On a Two Dimensional Screen
WiTh YoUr OnE dImEnSiOnAl BrAiN

rhn
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That sock you never found is actually in plain sight but in the fourth dimension...

jorgeadriandelagarzaflores
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BTW:

When he got around through the wall, he didn't get through it. We should think it more like going around it in a direction we can't comprehend.

Imagine a 2D box with a 2D sphere inside. We, 3D being can see the inside, the outside and the filling of both the box and the sphere, while a 2D being cannot. Now imagine a 3D box with a 3D sphere inside. We can only see part of the outside of the box, while a 4D being could see the inside, the outside and the filling of both the box and the sphere. Weird.

Nelsnchannel
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This is the best description of the 4th dimension I’ve ever seen. The way you used the 2D example of what the 2D guy would see made it more clear than anything else has

Still not very clear but so exciting and interesting!

MaxOakland
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soo jus like the 3rd dimension is made up of multiple 2nd dimensions, the 4th is made of multiple 3rd dimensions tht we wld have to constantly shift through in order to travel from point A to point B on a 4th dimensional plane...

*Head Explodes*

indyscribable
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*raises hand

"Can I go to the bathroom?"


k.t.
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Why this game is not just a 4D Fez:
In Fez, you take 3D objects and play with them as if they are 2D. Everything, including collisions and solid objects, are projected onto a 2D plane and treated as such.
This is not the case in Miegakure. In Miegakure, 4D objects are 4D objects and are treated as such. There is no projection of 4D objects onto the 3D hyperplane. That would make it even more confusing than it already is.

In case anybody's wondering as well, this game has been in development for at least 4 years -- not by Sony, but by a man named Marc Ten Bosch. This is an Indie game. It will also be released on Linux, Windows, and Mac as well as the PS4. It's possible it will be released on other consoles as well.

Kupiakos
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So it's kinda like Fez, but more complex. Definitely wanna play it.

felixironfist
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I get it. Basically it's like that there's lots of elements to our world that we can't see. For example, next to your bookshelf there may be patches of a desert, but you just can't see it as it only exists in the fourth dimension, but if a being from the fourth dimension saw you from the fourth dimension, it could see you despite you not being able to see it

kevythekevlar
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So in a nutshell. The character only goes around the path not through it or waiting for it to crumble. The easiest way to understand is by imagining that both dimensions exists at the same time but to access either side of the dimension, you press a button to change your perspective. Kinda like how you turn left if you're facing a wall

rheivenjunoblianda
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This looks very interesting! And it provides an interesting mechanic that could lead to some very neat puzzles.

SeanLumly
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When this video released, the PS4 was just over 1 years old. Fast forward to today, the PS5 is over 1 and a half years old, and the game hasn’t released. This is the curse of game development

johnclark
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The whole explenation for 2D to 3D was great and made total sense then hes just like "yea 4th dimension, do it"

canadianbean
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for those of you who don't understand how the guy moved to the fourth dimension: look back at how the 2d character sees it moving from plane to plane, he couldn't see the other side either, so he was practically teleporting through his perspective, and then when the 3D character moved to the fourth dimension, he as well saw it as moving to an area he couldn't see, therefore making it seem like he teleported. Hopefully that helped a bit :)

danerang
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I remembered reading about this game in GI about a decade ago and I thought, "woah, that game looked so cool! I can't believe I forgot about it. When did it come out?"

Then I see that it's _still_ in development. It's absolutely criminal that every publisher on Earth isn't driving dump truck loads of money up to your house right now!

-roejogan-
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Now I just want to know how that 3D game is programmed. If in the 2D one it was possible to show a 3D view of what was changing, and it only looked weird when we were looking at it through the 2D character's eyes, how did the game's programmers know what the in-between areas looked like as the 3D character shifted to the fourth dimension?

Abelhawk
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It's like Fez, only I don't understand...

MegaTat
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You need IQ over 9000 to play this game

tonyhuwa
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so if I understand this correctly, using the 4th dimension is going through multiple but parallel 3rd dimensions, much like 3d movement is going through multiple but parallel 2nd dimensions?

rougemstr