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How to Save your Unity DATA with JSON (JSONUtility Class) and What's the CONS of JSON

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Cómo guardar sus datos de Unity con JSON (JSONUtility Class) y cuál es el CONS de JSON
(•̀ᴗ•́) و ̑̑ Hello everyone Welcome to my channel!
In the last episode, We have talked about "How to use the Serialization SAVING and LOADING simple settings in Unity". In this episode, We will talk about the the the the JSON
In this series, I am going to introduce four methods: PlayerPrefs, Serialization, JSON and XML. Each episode I will focus on one of them. In the end, I will make the comparison and talk about all of the methods.
(This project I did not solve the problem When We exit the play mode and play again, We still can load our previous loading because I am focused on the Explanation of Serializations first. But our project can save and load the game during once gameplay and save everything)
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※Keyword※
JSONUtility Class, File Class, FileStream Class, StreamWrite, StreamReader, PersistDataPath, DataPath, Convert Object into JSON, System.IO namespace
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★ Timeline Of this tutorial ★
00:02 Introduction ※
01:10 Concepts of JSON and others ※
03:20 CORE Codes ※
03:42 Start Project ※
05:58 Save function (convert Object into JSON) ※
07:21 Load function (convert JSON into Object) ※
09:20 Play the Game ※
10:05 View the JSON File ※
10:57 Disadvantage of JSON ※
11:23 Next: XML ※
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
★★★ Hopes SMASH likes and subs button. Very appreciate for your subscription. Next video We am going to talk about SAVING and LOADING by XML.
Have a nice Day/Night!
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
(•̀ᴗ•́) و ̑̑ Hello everyone Welcome to my channel!
In the last episode, We have talked about "How to use the Serialization SAVING and LOADING simple settings in Unity". In this episode, We will talk about the the the the JSON
In this series, I am going to introduce four methods: PlayerPrefs, Serialization, JSON and XML. Each episode I will focus on one of them. In the end, I will make the comparison and talk about all of the methods.
(This project I did not solve the problem When We exit the play mode and play again, We still can load our previous loading because I am focused on the Explanation of Serializations first. But our project can save and load the game during once gameplay and save everything)
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
※Keyword※
JSONUtility Class, File Class, FileStream Class, StreamWrite, StreamReader, PersistDataPath, DataPath, Convert Object into JSON, System.IO namespace
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
★ Timeline Of this tutorial ★
00:02 Introduction ※
01:10 Concepts of JSON and others ※
03:20 CORE Codes ※
03:42 Start Project ※
05:58 Save function (convert Object into JSON) ※
07:21 Load function (convert JSON into Object) ※
09:20 Play the Game ※
10:05 View the JSON File ※
10:57 Disadvantage of JSON ※
11:23 Next: XML ※
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
★★★ Hopes SMASH likes and subs button. Very appreciate for your subscription. Next video We am going to talk about SAVING and LOADING by XML.
Have a nice Day/Night!
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
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