Making Elden Ring in Unity #eldenring #unity3d

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Welcome to my channel! In this video, join me on an exciting journey as I attempt to recreate the essence of Elden Ring using Unity. As a game developer with over four years of experience and a passion for creating immersive and challenging gameplay, I'm diving deep into the intricacies of this ambitious project.

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Thank you for watching, and let's dive into the world of game development together!
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For a simple yet dynamic combat system in your game, consider using these mechanics: Offensive Actions include Strike (a quick attack dealing moderate damage), Heavy Strike (a powerful but slow attack with high damage), Unarmed Attack (a fast punch that reduces enemy stamina), and Sweep (a wide attack with decent damage). Defensive Actions include Block (reduces damage by 50%), Dodge (completely evades attacks), Grab (breaks through blocks and deals moderate damage), and Trip (a low sweep that reduces enemy stamina without dealing damage). This setup balances offense and defense, favoring quick strikes and dodges for fluid gameplay! The unarmed attack could act more like a parry against heavy attacks or the trip could be more used to counter dodge or blocks. If you want to spice things up more.

iWhisperASMR
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Looks lit could be a decent mobile game maybe even on console one day

invictus
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Someone shouklld tag asmongold hed play this

gdstro