Build Order in HUMANKIND - Revisited (July 2023) - An early game, mid-game, and late game approach

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In March 2022, I put out my initial thoughts on Build Order in HUMANKIND (linked below), but the game has changed in the past 1.5 years. Additionally, I may have changed my tune on a couple pieces of strategy for build order as a result of testing and thoughts from other members of the community. One of the best parts about 4x Strategy gaming is adjusting, learning, and changing strategies. Enjoy my updated thoughts on HUMANKIND build order strategy as we approach the 2-year anniversary of the game!

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1 tip with caralans. Start ancient era with 2 adjacent outposts as you prob already do. But never put your city/outpost near goodies on coast, you have an embelic district for that. Caralans are long game, so play them long. Forward plan in the extreme. The embelic district, not only acts like a second city centre and build hub (you cant then put your c/o with its back to mountain/river bends), but it exploits surroundings, Science too. Use the spread to only place the most optimal districts in most optimal of location with far less focus of building 1 blob of districts. The adjacentcy will come later as you fill out the gaps.

steven
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And my build order is. 2x workers. Potery. Lumber mill. 1 farm on river, 2x embelics. I reasearch stone working. I then go back for the other 1st three techs. Ive always got my back to mountain, on river with coast. Then il build my artisans with influence. On higher skill you generally wont get Mids or Gardens. So use influence to have second city. (same cost). Id build masons, religion somewhere in there too. Then id build 4 guys maybe 8 guys and kill the nearest with a garison on their closest border as a spawn. Stuff the pop for now, you will get celt 1st. Or miya. But that says you prob dont wont kmer. S teir.

steven
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If you're going early domestication/horses it's worth it to settle adjacent rather than on horses and built it out with influence so you don't have to spend the production. The bigger advantage with domestication is horse scouts, allowing you to scout and expand a lot more quickly (Olmec culture blitz FTW). Also, how awesome is the infrastructure resource preview!

sedghammer