HOW TO BEAT HUMANKIND ON ANY DIFFICULTY | The Power of Trade in Humankind

preview_player
Показать описание
1 LIKE = 1 TRADE ROUTE CREATED
Despite @thespiffingbrit latest video claiming Humankind is a perfectly balanced game, I'm here to tell you it is indeed perfectly balanced. If perfectly balanced means trade, trade, and more trade that you can exponentially duplicate and multiply to gain insane bonuses, sending your FIMS resources flying!
How does trade work in Humankind? This video will answer that key question, exploring how to trade in Humankind game, what trade treaties to pick and how to get the ai to accept your trade treaties. Luxury and strategic resources can be traded in Humankind, and any traded resource will also be held by the user/ creator too. In Humankind, traded resources still benefit the owner (regardless of how many copies are traded).

I'll also discuss how to monitor and understand trade routes in Humankind, and how to create trade routes. The insane yields generated by trade routes in humankind, largely thanks to the massive yields luxuries like tea, gold, porcelain, really alllll of them! You will absolutely snowball and never run our of stability if you can trade and collect as many luxuries as possible.

Thanks for watching this Humankind game video about trade and how to break humankind game by exploding your yields and easily beating the AI on any difficulty. So Is Humankind A Perfectly Balanced Game With No Exploits? Well there is only one way to find out! . Humankind is wonderful and i'll continue to cover it right here on my JumboPixel youtube channel for humankind gameplay, humankind updates, humankind guides and more! #Humankind #HumankindGame #Exploit

_____________________________
SOCIALS AND SUPPORT LINKS

BECOME A YOUTUBE MEMBER:

HUMANKIND - STEAM
(this link is my Humankind Partner Programme link and purchasing Humankind through it will give me a small protion of the purchase price. All opinions my own)

FANATICAL (PC GAME STORE) CREATOR LINK:

TWITTER, FOR TOP QUALITY BANTS:

TWITCH, MY ELUSIVE AND SECRET STREAMING PLATFORM:

OR MY PATREON, IF YT MEMBERSHIP ISN'T FOR YOU:
_____________________________

Thanks so much for watching this video, and if you're reading this, even better! Your support means the world. Thank you! - JumboPixel

Video Information
Title:

Tags: Humankind,Humankind Game,JumboPixel,jumbo,pixel,humankind trade,humankind gameplay,how does trade work in humankind,how trade works in humankind,humankind is broken,humankind is a perfectly balanced game,humankind trade explained,humankind traders,humankind trade gold,humankind trade routes,humankind how to trade,humankind exploit,humankind update,humankind game trade,humankind trade jumbopixel,the spiffing brit,humankind guide,caveman,humankind persona,civthe,spiffing,brit,humankind,caveman only,caveman,humankind neolithic,humankind challenge,can you beat,can you beat humankind,can you beat humankind caveman only challenge,humankind is a perfectly balanced game,the spiffing brit,humankind gameplay,humankind game,perfectly balanced game,exploit,humankind guide,humankind exploit,funny,perfectly balanced,humankind strategy,strategy game,4x,spiffing brit,funny challenge,can you beat challenge,only challenge
Рекомендации по теме
Комментарии
Автор

You made the video after I asked you about it during your stream the other day! Thanks so much!

TravisGafford
Автор

I think they are cheap and so powerful to incentivize people to actually trade with the AI instead of just obliterating them and taking resources by force. I like it.

diegovasquezcaballero
Автор

One additional thing I found in my trade game was adopting the civic to attach and absorb with money instead of influence.. you can form a gigalopolis (30+ territories in 1 city) fairly easily on a big map. And with that all your trade routes fall under all effects (e.g. wonders like empire state building, infrastructure +money per trade route, etc.). I didn't realize it until I absorbed all my cities but it more than doubled my income. Last thing about huge cities, Teutons with the faith generation from their emblematic district are super broken with Angkor Wat, and you can sustain massive numbers of territories + pops without building a ton of farmer's quarters. I think I had something like 450 pops on a city with maybe 7-8 farmers quarters in contemporary era (of course this was trading for every food luxury, wondrous effects, and all food infrastructure upgrades).

aelarion
Автор

He touched on it indirectly near the end, but every strategic resource has an associated "infrastructure" that gets better the more of that resource the player has. For instance, the animal barn gives 5 food for every horse and the forge gives 5 production for every copper, which are quite powerful in the early game. The armory gives 25 experience for every iron, so you can end up with 2-3 stars of veterancy on every new unit with enough iron, which is always good. And so on. Even better, strategic resources are usually much cheaper to trade for than most luxuries. It gets quite silly on huge maps.

bobwinters
Автор

This might be good to mention to rush the patronage technology so that you have the chance to be the 1st to build Manufacturies on resources With which you are competing with the AI.

forestgreenhobbit
Автор

I played one game so far, and the resource bonuses immediately seemed very powerful. I didn't know extra copies give you more benefits even without the patronage, but I did rush that tech when I saw the bonuses. Never needed to worry about stability afterwards .Unfortunately, resources were so clustered that I had either enough for patronage on my own, or all my copies were through trade so I had nowhere to build the patronage building, so I couldn't get as much as I'd have liked. And because on that first game I teched out way ahead of the AI, I was fuming as the AI didn't know what to do with their salpater resource nodes, let alone their uranium. I could never build many top-tier units because I didn't have the resources for it in my territory, and the AI couldn't work theirs.

The purchasing system is pretty weird though. A one-time sum and then you get the bonuses for as long as the trade route isn't interupted, which could be next turn or until the end of the game. I think the trade system needs some rebalancing.

bificommander
Автор

Loving all your Humankind content Jumbo. Keep it coming!

WReaper
Автор

Fantastic content. Helps explain why some of the AI were doing so well and I had to go to war to stop them. Definitely going to incorporate this into my game.

maj.kingkong
Автор

Playing a another game and before I thought it was production that let me out pace the AI, no its trade. Playing on Empire and one of the AIs was ahead of me(large map few AI, hadn't meet anyone until near medieval era) started to trade with them and I quickly caught up(focused pop on money for awhile to buy all the trade goods). Trade is crazy, im ahead on tech with maybe one research district per city and I never have a pop on research.

MrHellknightimp
Автор

One minor thing:

I think I would have also mentioned the hanging gardens of Babylon. Which can give you a wonderous effect long before you ever unlock the research

AllanEnraged
Автор

I just got done watching a lord of the rings video so i appreciate the pause between eleven and tea.

pdraggy
Автор

Trade is so powerful. It stacks resource buffs and stability for cities. I always try to grab as many monopolies on certain trade goods as possible for when I get patronage. If you have 2 or 3 manufactories up, you've effectively won.

willo
Автор

Bought this game for 2 euros in my country with a discount. Really something fresh after civ. It was getting quite boring, but all those late game trades, wars and stuff really funny and I find it much more logical than civ

TimDrogin
Автор

This is the most complex game I've ever played. I'm completely new to the genre but I'm loving it. I have about 40 hrs in and still learning everyday. Thanks for the videos!

tyquanwashington.
Автор

I love trade, but I also really love making use of my fancy new military toys

fil
Автор

Maybe empire should not get full benefit of luxury when buying it from another empire. Maybe half would be enough. I think there should be bigger benefit to making luxury yourself and hoarding all luxuries through trade is too good at the moment.

-mikro-
Автор

2025 checking in. When trading you still have to purchase the commodity but you are also given a maintenance cost per turn of that commodity.

So say you purchased coffee for 50 gold. You may have to continue paying an additional eight gold per turn for access to that commodity.

bigp
Автор

Only 138 turns to reach contenporary era!?

Gustavo-eudm
Автор

Hey Jumbo, can you do a guide about territories? I really struggle when I need to decide between joining a territory to an existent city or when to create a new city.

KingDidier
Автор

I find that after one successful AI kill that with trade a rush to science victory makes more sense than jeopardizing access to luxuries through war. AI cities are usually smaller than yours and after a war are depleted down to almost nothing and so the bounty of victory is limited later in the game if you have already had some success. Not sure how I feel about that, but the pressure from the outside and the pressure to take more land eases after the medieval and maybe as late as early modern periods. Not sure if balancing is needed to allow for incentive to the AI to push harder for war when losing or for you as a player when winning to make late game war more of a thing. Heck, nukes when you have won hard are difficult to get online before science victory outright

renaissancepress
visit shbcf.ru