Displacement/Tessellation Material with Nanite in UE5.3

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Displacement/Tessellation is back in Unreal Engine 5.3 and it works with nanite. It has to be enabled behind the scene though, but pretty easy to do.

- for "DefaultEngine" file:

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

- for UE console:

r.Nanite.AllowTessellation 1
r.Nanite.Tessellation 1

00:00:00 Setup & Enabling
00:04:45 Using Displacement on Landscape

#ue5 #unrealengine #tessellation #ue5tutorial
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Hi, thanks for tuve, I have notice that, using a strengh parameter is offseting the surface. because the 0 displacemnt in texture is 0.5. so if for example, you multiply by 0 it lower the ground and bigger the number it rise the ground. One solution could be to contrast the map instaead

brso
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Thanks, do you know how i can use it with Path tracer ?

petertripp
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displacement is showing, BUT NOT TESSELLATION! Where is tessellation? O_o I did exactly what you mentioend in this tutorial. BUT NO TESSELLATION OPTION on my material editor! WTF?

AIHardRock