Planet Crafter - Open World Xenoplanet Base Building Survival

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Planet Crafter Gameplay with Splat! Lets play Planet Crafter and check out a game where you'll build a base, survive, and explore a forgotten world while trying to turn it green.

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Really cool game, got it a couple days ago. A few notes though:

-The standard starting location is actually the middle of a dry lakebed, so your whole base will be underwater if you leave it there :)
-Sprinting does not use extra Oxygen as far as I know, only helps you get back to oxygen sooner
-You can build single living compartments with a door around major places, for a quick place to get your Oxygen back
-Get food growers going as soon as you can, but there's plenty of space food to be found exploring
-BUILD ON HIGH GROUND
Minor issues aside, this is a fantastic launch for an early access game by a 2 dev team!

michaelgrandchamp
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When you go exploring, take 3 iron, 2 titanium, and a silicon. Rather than using an O2 canister, just place a single living compartment when you run out of air. You can easily disassemble the whole thing with a click, and keep going. You'll want to stick one close to any ruins you may wish to explore. Otherwise, you're going to quickly deplete your cobalt, which you do need for other builds. There's tons of it around, but you're going to have to travel further and further to get it.

In the very beginning, pick up every flower you find, but once you've got about 5, don't bother unless it has a high percentage, or you're just going to pack your inventory. Also, when you get upgrades, once placed, you can disassemble older versions of them for resources, or it's just a ton of clutter. A t5 generator, for example, creates about the same energy as around 50 t1 gens. So... yeah... *delete... delete... delete... *

One thing the devs should change, is a little warning in the very beginning of the game, not to build too low in that area of the planet. Splat got it right with the foundations. Without them, late game is going to get a tad... damp...

Lastly, the algae thing (late-ish game) isn't exactly obvious to harvest. Once at 100%, you need to dive down and click on the roots underwater, not the plants above, or the machine itself... unlike every other producing machine in the game... just saying....

lukusblack
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I've played this for way too many hours already. Not having monsters and crap chasing you (yet?) actually works for me, as well as the simplicity. You get surprises as you increase your terraforming, stuff I genuinely did not expect that made me both grin and rage at the same time. It is obviously incomplete, and it could go pretty much in any direction. There is progression, but it is slow, a very much appreciated change of pace (from the "give me endgame already!" mindset). I like it so far.

mistariel
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I think the word you were looking for is botryoidal.

S.Parrow
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I have had it for some weeks. It's very cool. Very cool. Like your way of playing the game in a different way. Like it. 👍

sanderkristiansen
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I love listening to episodes which are basically Splattercat OCD simulators.

hootsmun
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Been with The Planet Crafter since the early dev days and I absolutely love this game and look forward to where it is headed.

frostedframerate
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man i've been eyeballin this one. thanks for reviewing it so soon :D

aborachis
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Bought and played this for 10 hours straight yesterday. I can't wait for future updates!

beans-bp
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All of this is done by two people ? That's about as impressive as the scope of the job you're given in game xD

DamsdelDrennon
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Reminds me of both Hardspace: Shipbreaker and Breathedge minus the dark/harsh humor of those games. I'm interested in seeing which way they plan on taking it. It feels like they could go any direction with it in its current form. If you end up crafting "life" I hope its nice and weird; very alien, instead of like, color-swapped normal animals or something.

DoomedPaladin
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Me: I should give Splatty some tips to help ensure his future success in the game.
Also me: It won't matter because there won't be another episode.
Also, also me: Few non-Californians will know PG&E is Pacific Gas & Electric (a.k.a. Pacific Graft & Extortion).

ChodaBoyUSA
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Oolithic is potentially on the right track since the oo- prefix relates to egg shapes. Nodular and botryoidal I saw elsewhere in the comments also seem possible.

dirtywhitellama
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REALLY looking forward to watching the stream for this game. There's so much we haven't seen yet.

RequiemsGrace
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"I think that's parts per quadrillion."

We're gonna need a whole lot more house plants.

WesternHypernormalization
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23:17 no you dont, you could just make some extra "rebreather" bases along the way, who said your confined to just 1 base?

BjrnFriedrichsen
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"What if we took everything good out of Subnautica, and replaced it with an idle-clicker?" said a game designer, apparently.

eshafto
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Ive already downloaded it after Etalyx played it.Thanks for the vid Splatt

zappedguy
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I find it kinda funny that you talk about how quiet the main menu is, or how good the mining gun sounds like when on our side, we barely hear anything from the game, it's just your voice that's super loud compared to anything else.

DanyF
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I just played this demo a few weeks ago. It is fun and is in my wishlist

RaeontheLeft
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