Unity Augmented Reality Tutorial Lesson 03 - Interactive Clickable Objects

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Unity Augmented Reality Tutorial Lesson 03
Interactive Clickable Objects

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Many thanks for these tutorials - they're excellent and very easy to follow - I'm presently working on developing an AR scavenger hunt as my dissertation subject and these are the most useful and educational set of tutorials I have found so far. incidentally I simply rotated both my Earth and Mars info images 180° using the Photos app in Windows and when I re-ran the scene, the prefabs updated automatically without my having to delete and recreate anything - is this OK to do it like this or might it cause me any issues later on?

garybeattie
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hi sir. can you make a tutorial that if we grab an object, in canvas showing description about the object

muhammadyusuf-dg
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Yo I have got a problem like all the asserts have disappeared from my screen even the came ra but they are functional but can't use them

sakthi-ws
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Great tutorials! When I build the app howeve there is a considerable delay when I move my reference images in the real world. I wasn't able to recreate the smooth follow that is seen in the first 10 seconds of this video. Does anybody have any idea on how to fix that? I am using an Ipad Air 4.th Generation IOS 18.1.1

gregger
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Hello, sir. Can you help me? Is there a way to make when we clicked on the object, the object appear bigger along with the info? And when clicked on the close button, it will shrink back. Please answer

Renn
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clicks are being registered upon clicking on the game screen but i cant click on my objects(earth mars in your case), it gets registered as a normal primary button click, can you please help?

prabhakarjoshi
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hello sir, what can I do so that I can only have one info popup at a time? Like when I click mars multiple times it can only spawn one marsInfo gameObject

nullzero
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