What If We Nuked Jupiter?

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Jupiter may be the biggest planet in the Solar System, but its days are numbered. Because today, we’re using Earth’s biggest, baddest bombs to blow the gas giant into oblivion. How many nukes would you need to do the job? What obstacles would these rocket-bound bombs encounter on the way? Would one nuclear explosion ignite the entire planet? What are Kirkwood gaps?

00:00 What If We Nuked Jupiter?
00:47 How strong are nuclear weapons?
02:17 Distance between Earth and Jupiter
03:21 Jupiter's gravitational influence
04:33 What would happen if all the nukes hit Jupiter?

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What If is a mini-documentary web series that takes you on an epic journey through hypothetical worlds and possibilities. Join us on an imaginary adventure through time, space and chance while we (hopefully) boil down complex subjects in a fun and entertaining way.

#whatif #jupiter #nuke #nuclear #space #cosmos #nasa #solarsystem
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Jupiter: "That's cute. Now it's my turn". [flings one of it's moons at Earth]

InvaderNatDT
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It would be like throwing single grains of sand at an elephant.

gene
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It be like throwing a pencil at a tank. You might leave a small mark but it goes relatively unnoticed. A lot of people seem to not know how truly massive Jupiter is.

TearYouApart
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I have always wondered if Jupiter has or had some sort of planetary solid mass deep underneath the clouds or gas. Is it fully proven that Jupiter only consists of gaseous matter?

EJK
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As a two-year subscriber to your channel, I'm honestly surprised we haven't seen this hypothetical before. Cool video!!

CryoMncer
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Thank you Jupiter for keeping Earth safe and habitable

Vaezquezz
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What if: The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. P.E.K.K.A. can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.

-Kyomi-
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You stated that Shoemaker-Levy 9 only release 5% of the Tsar Bomba. Tsar Bomba released 60 Megatons. Shoemaker-Levy 9 released equivalent energy of 300 Gigatons or 300, 000 Megatons.

raypalazzo
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Question is why would you even wanna nuke Jupiter? 😂

randomsightings
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The nukes probably wouldn’t even touch Jupiter due to it’s powerful gravity and magnetic field.

michaelterrell
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Just be thankful that Saitama came back from the future saving the jupiter from his serious sneeze

MrMightymist
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Considering that when Shoemaker-Levy 9 hit Jupiter it was like detonating more nukes than what we have on the planet and Jupiter is still around I think it would be like a little fly landing on Jupiter.

debrakleid
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I don't think they'd even go off, unless they were to be remotely detonated before they were either crushed, melted, or submerged.

LendriMujina
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My immediate thought after reading the title was: absolutely nothing would happen, we a speck of dust compared to a clump of dirt.

DefileOdds
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The thought that our relatively puny, insignificant nukes could do anything to Jupiter is laughable. I chuckled when I saw the title.

Barnardrab
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Both space and nuclear explosions are my TOP favorite topics, but the most confusing part is that the fact that even if the jupiter is a GAS giant, then why wouldn't the nuclear explosions which produces FIRE to it's target don't combine? even if it do, it wouldn't be a good thing to nuke jupiter, the planet which saves our planet from those bad asteroids.

TrueIncredible
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“Hey ferb, I know what we’re going to do today.”

futbolover
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I think it'd be more interesting to see what would happen if we dropped nukes on Europa or any other icy moon, especially those with liquid water oceans beneath the ice.

juslewissr
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Saying the sun uses nuclear fission is like calling a hippo an Elephant

polydullmemes
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Aliens on Jupiter: "what if we nuked earth"

mayhemmike