filmov
tv
Open Shading Language Ray Traced Animated Solar System Shader
Показать описание
Ray traced shader written in OSL for blender. The shader has an alpha output to enable full transparency around the planets.
Written with minimal if statements to minimise code branching.
The texture on the sun is also animated like flowing lava.
Written with minimal if statements to minimise code branching.
The texture on the sun is also animated like flowing lava.
Open Shading Language Ray Traced Animated Solar System Shader
Open Shading Language for Blender
Coding Adventure: Ray Tracing
Give compute shader raytracing a significant speedup with this one trick.
Open Shading Language for Blender #5
Open Shading Language 2023 Virtual Town Hall
Imagework Open Shading Language In Blender
Ray Marching, and making 3D Worlds with Math
Difficult Graphics API Terms Explained Simple
OSL livecoding in Arnold
Vulkan Compute Shader Raytracing 3: Many Spheres
Open Shading Language for Blender #6
Coding Adventure: Compute Shaders
An edited (and extended) version of my OSL BOF talk at SIGGRAPH 2018
Stop using Godot to make games
Real-Time Ray Tracing | 'RTX ON in Vulkan' | Vulkan Lecture Series Ep. 6, Real-Time Render...
Open Shading Language Community Meeting
(OpenGL) Voxel Ray Tracing Compute Flood Light on GPU
MineCraftRenderer OpenGL based ray tracing
How Ray Casting and Sphere Intersection Works // Ray Tracing Series
Open Shading Language for Blender #2
Cycles - How To Speed Up Open Shading Language Rendering (Textures)
An introduction to Shader Art Coding
Blender Tutorial: Paint Spatter Open Shading Language
Комментарии