Using QueryPerformanceFrequency() to Measure Clock Ticks Per-Second

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Game Engine Foundation-Jamie King showing how to measure the high-performance CPU clock to gain a high granularity in game time measurement.
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13:15 Intel DC 3.6 GHz is using Invariant-TSC and the Atom Z530 is using ACPI PMT.

deltakid
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# of 0's: how to say
3 thousand
6 million
9 billion
12 trillion
15 quadrillion
18 quintillion
21 sextillion
24 septillion
27 octillion
30 nonillion
33 decillion
36 undecillion
39 duodecillion
42 tredecillion
45 quattuordecillion
48 quindecillion
51 sexdecillion
54 septendecillion
57 octodecillion
60 novemdecillion
63 vigintillion

dresnyd
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Possibly some sort of 1024 prescaler, for QueryPerformanceFrequency()? Very interesting--I'll have to research that a bit.

bluehornet