Doors UPDATE News: ROOMS+ UPDATE Coming Soon! Here Are All The Details!

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4:08 I'm actually in love with this idea. Imagine your heart dropping when you notice your footsteps echoing

Tekworldz
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I love all these ideas. 'A-1000' allowing you to make a rooms elevator would be great! Also Echo sounds like an amazing idea for an entity tbh.

PropaneVision
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The echo entity actually sounds somewhat cool. As for accessibility, i feel like they could have it so 'back on track' lets you make a rooms elevator. And maybe also do what ROOMS & DOORS does, with a checkpoint every 100 rooms.

Bone_yes
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just know we’re getting that Horse soon.

calebdacoffee
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It would make more sense for the Detour badge to give access to Rooms since it also gives access to Backdoor once entering Rooms for the 1st time

CKP
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i dunno if anybody said this already, but i think a nice addition would be a modifier that simply puts it to an earlier build to make it to the rarity of the badge stays the same without changing the odds of getting it. that way the badge can still be equal value while you can also add updates to the floor

bviouslyNot
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i love how self aware cheddar can be when it comes to these videos

Thedumbo
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5:45 maybe it can also work if they have the Back On Track badge. Because there isn’t really much of a reward for going through the A-200 exit other than the gummy flashlight.

Also, I don’t think the designs and layout for the rooms should change other than A-1000. In my opinion they’re good the way they are.

lucasmatthiessen
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Yo cheddar, I absolutely love your door theories and update news, but can you do some pressure videos too? (maybe even grace perhaps)

zombiechameleon
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Yo. Cheddar, as a massive fan of rooms i can confirm that the exit rooms are inspired off a scrapped room that was going to be an "ending" room in the original game, but due to it being limitless, it was scrapped :3

VroomVroomCar
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Who knew that Rooms plus Spooky Mansion & Spelunky is all that it takes to form this masterpiece

gamertcell
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i think they should make a more polished-up version of the rooms with the same amount of detail as the other subfloos, and then also have it be unlocked as a floor you can select in the elevator, where there could be a modifier to play the old rooms and have it keep going to A-1000

would be cool to have more unique entities for this sub-floor!

notanadmin
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If there is a revamp to the Rooms, they need to make a different Badge for "Back On Track" and "A-1000". Like what they did for "Rock Bottom".

samherken
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honestly, i hope the update fits the rooms theme, since rooms is meant to be eerie & feel empty. so i hope the update won't ruin that.

TheRealFedriko
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2:05 this was an exact idea that popped into my mind 2 days ago or so and it would definitely help! You could even make them look like water coolers! The only problem is people would prob use its healing to tank A-90 or get to far lockers.

epicantonio
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0:24 “But then I remembered that I don’t really care.”

ASAPNoCap
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5:48 I JUST HAD THIS THOUGHT (today or it was yesterday idk but that’s crazy)

TheOfficialBeggo
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Hot take: The Rooms doesn't need to be changed (it's meant to be "lackluster"), just make the Rooms accessible in custom elevator so people don't have to waste time getting to door 61 (make it require "Detour" badge to access)

Theoretically they could add modifier compatibilities to this floor and to the Backdoor too (but they won't because "muh subfloor")

DarkestMarlin
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An Idea I have for the Rooms Elevator is having the skeleton key in a rift and either 50 knobs or a lockpick in another rift and 25 knobs to enter directly, wasting the items if they are present.

Rebuild
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Heres a few of my ideas:
1.A small halfway shop at A-500 with stuff like vitamins, vials of starlight, flashlight and other stuff
2.Just like you said, when the player gets A-1000 they could make their elevator for rooms in the lobby
3. My entity A-150 (the timing genius) is a cool one, his arrival is indicated by a timer counting from 5-0, when the time runs out the player must hide, he can rebound 1-2 times (if A-90 spawns with him, the timer is extended to 10 seconds)

teek_official