Every Changes in The Rooms After Floor 2 Release | Roblox DOORS

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this video show you every change in the rooms after floor 2 update including entities and the modifier.

#roblox #doors #robloxdoors #floor2 #therooms
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this is amazing that they made the A-60 louder. i didn't want to increase the volume because A-90 was loud as hell, resulting in me dying cause i didn't heard A-60 coming

nath_gaming
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I understand that this was probably to make A-1000 more accessible, but I kinda liked how A-60 was a quiet rusher that requires good timing (if in the hotel), forcing you to listen to

Vincredible
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the foggy thing existed before, it was just thick darkness instead of fog.

TheRealFedriko
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Yea it makes sense that I'm seeing so many people with A-1000 badge now, they nerfed it a lot especially the A-90 change. A-90 used to be the most difficult to deal with of the three now he seems like a minor annoyance. He already was more likely to attack during other entity attacks but him ONLY spawning when they're around removes the element of uncertainty that made him so difficult to deal with. The bandages spawning now also eliminates the entire reason A-90 was such a problem, which was you mess up twice and you die. Now you can mess up as much as you like as long as you heal afterwards.

(Completely unrelated but the old A-1000 room with a complete void and then the tablet lying deactivated on the ground in front of you felt way more atmospheric than a stupid yellow chug jug lookin thing sitting there instead)

Purplesome_
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Oh this explains why people are beating A-1000 left and right now, they made it way easier than it already was

XxFuntimeWolfxX
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Funny enough. I did my A-1000 run and didn't know A-120 can rebound.
So I heard them coming back, thought it was over and luckily found a room with an exit, trying to exit in time, but seems like it was a safe spot as I didn't get attacked

RealXylon
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2:32 I believe this behavior is taken from Rooms & Doors, where A-90 can only spawn at the start or end of an enemy attack chain.
5:25 is probably also taken from Rooms & Doors. A-1000 has a purple glowing light before it is opened.

Lpvapp
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you were able to find bandages beforehand but they were insanely rare

FunkletonJazz
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Sorry for misunderstood in 1:22, i mean in The Rooms has no locker animation while in The Mines has locker animation.

Also, sorry for my wrong grammar if you find my grammar not good🙏

Kevvaz
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HUGEEE respect to the guy who sacrificed all his time just to figure out if Room A-1000 changed literally huge props fr

PlungerCam
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Actually A-60 now spawns near, so the arrival is 2sec faster makes the sounds louder. Also A-120 now spawns further so the arrival is about 1.8sec slower.
Fun Fact:The entering animation on locker will be registered as "moving" for A-90.

ホクシィー
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3:28 now mobile players can check if A-60 or A-120 spawned just by checking if A-90 spawns with their volune turned off

Idioticgamer
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I would consider the change to A-90 a good change, because you never knew when it will attack, alone or during A-60 or A-120, now you know if A-60 or A-120 is coming, you'll be more prepared for A-90, and now you know it will not attack randomly alone

Edit: I just played Rooms again, well, The chance of A-90 to spawn with the other 2 entities is higher but A-90 can still spawn randomly alone 😔, it's not hard to avoid, I didn't die, but, yeah, you get what I mean

Mohammed_Aly
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Also before "the mines" the next room with A-120 was not guaranteed to have a locker in it but now it is (also this was the biggest time consumer because before the update you we're forced to wait 1-2 seconds before entering the next room just to hear if A-120 is coming which means you most-likely need to find a locker in a room that you already in)

nothing-ofkz
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I think the A-1000 rework was inspired by Rooms and Doors. (Go play it, it's amazing)

kirbaran
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2:36 this is just completely wrong. A-90 still spawns by himself. He does for me all the time. It probably just happens less.

Harriseeno
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2:15 they need to make A-60 break down door instead of opening it but opening door removed

tim_bylka
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So basically it’s no longer a competition; although the A-1000 title has cooler text, Hotel Hell is definitively the real toughest achievement in the game for now.

ClareAmel
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I really hate how they made Rooms baby mode now, I took my friend to do it because I loved the challenge when I did it myself, just to be mad I wasted 2 hours. Worst part of the update is how A-90 doesn’t spawn independently now

BlankTheFX
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1:56 My brother died to a-60 once bc I could hear it and he couldn't (TURN UR VOLUME UP GUYS.) and then I died to a-120 cause there was no locker in the room and I panicked instead of going back.

Alexaq