Unreal Engine 5 - Colliders Explained in 12 min

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In this video I will show you how to create colliders for your Megascans or custom 3D objects. We will cover everything around colliders so by the end of this video you will have the full power to create colliders for your game or cinematics.

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Exactly what I was looking for. Great video. Thanks for making this :D

ashskyqueen
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For very large objects like cliffs you can walk on, the autoconvex doesn't work since it will create large collisions and your character will appear floating on top of the invisible collision or even fall through. For these, I found that in Unreal itself you can use an option called "Use complex collision as simple" on the right side panel of the collision setup window. This doesn't come without warnings however. I have not experienced these issues myself but apparently it can be detrimental to performance if you have a lot of object that are complex in your map. It works fine for me even with a lot of objects. The actual warning these days would be referring to a lot objects with PHYSICS using this method. In my own experience, this option works fine and will generate perfect collisions definitely needed for some objects, if you don't want to go through the tedious task of exporting meshes into blender, renaming it, and hoping nothing breaks.

unclemurray
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0:45 oooh the ROCK is cooking again :)

ComfortZoneComic
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Hi I want to add collision’s to my procedural foliage spawner how can I do it

amarshil
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It is so well explained that even someone who does not understand English can understand everything

adriancabrera
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Thank you for really clear explanation. I am using Megascan, not Maya. But, seems that it works good for anything.

MilanKarakas
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Honestly, you're the best, cheers from Brazil!! S2

caladosparasempre
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I have a mesh from Megassacans, I did the procedure and it didn't work, what could be happening? I'm using Unreal Engine 5.2. congratulations for the explanation.

johnnatanguimaraes
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Hello, nice video! Please, can you make video
detailed about auto-material? thanks.

riotboybroski
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Bro, what is use of collision objects (ex sphere collision) if i am able to set collision type directly in static mesh ?

nishanthp
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You can do custom collision of a mesh inside unreal ungine, why to make it outside?

ru
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How do I add collision to multiple object at the same time?

Idris__
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It's good but the issue with auto convexing is how memory intensive it is on the engine, so in small levels its fine but in an open world map it's going to drain a lot of the resources.

nathanaelcoetzee
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realy nice ..i instaled unreal engine 4, and 5 ...but now learning coding .... (what you recomand best ....stick to coding or learn unreal engine?) ....you think can we able to create a game that will sell in future with this? ....in my mind i know is posible but i imagine that big company investing milions of dollars on creating a game and big theam and i dont know if dowing it alone will be same thingg haha

MaxStudioCG
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One thing I've never liked in games are the characters clothing, and item collisions, when you see the rifle but going into the characters clothes, things like that.

WGPblackmagicSPECIAL
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Ty bro great video. Like from me. <3

lashalk
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Why don't you show use complex collision as simple? it's doing the most accurate job

betraid
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Yet another tutorial on collision where the UE mannequins are used, this collision method won't work with marketplace characters

brocscogmyre