EXTERIOR LIGHTING and POST PROCESSING In Unity

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In this video I will cover the process of exterior lighting and post processing in Unity's standard pipeline. You will also learn how to use HDR images for lighting exterior scenes.

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💎 Watch advanced tutorial on Patreon 💎
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✅URP Tutorial Series

✅HDRP Tutorial Series

✅Lighting and Post Processing Series

✅Shader Graph Series

✅Unity Graphics Demo

✅ Unity Beginner 3D Game Tutorial Series
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Best lighting tutorials this and the others. Not sure why all the others make it seem like top secret or expect we all are advanced. Keep this up. Much love.

yawdiegamer
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I just wanted to say thank you! Just saved me a lot of hustle for a project I'm working on.

cesarflores
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The only ""educational" video about making a realistic scene. Thank you.

lodyeg
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This video was very useful. I have been looking for good lighting tutorial for months, finally found your channel, I was mesmerised thank you

subashchandermarappan
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The best tuto about light!
Thank you very much!

CleisonRodriguesComposer
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Thank you sir! You made it simple and clear!

Darren_W.
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You are the only indian unity user who made awsome video, thanks man

redx
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It might be a stupid question or something I'm doing wrong, but those puddle like effects on the terrain stoped working in one of my projects, the other still looks perfect wet ground, but in the one I'm going to show as college project is dry and not looking so good. When I first imported it was looking great, and now don't matter what I do, it never looks the same again. What can I be missing? 😢

cikselizabeth
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I tried to load this asset, but I get lot's of error:

A tree couldn't be loaded because the prefab is missing. (9)

Assets/Flooded_Grounds/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs(6, 34): error CS0104: 'MinAttribute' is an ambiguous reference between and 'UnityEngine.MinAttribute'


I opened in version 2018.3.4f1

Any idea why I'm getting these errors? Is it supposed to work on 2018.3 version?

PhotoMakers
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If you are not able to drag drop the HDRI . first select the HDRI and change texture shape to CUBE from 2D :)

MohitSingh-boik
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Do you have a mobile lighting using URP??

dev.ashesh
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Are you using realtime GI? Do you need light probes?

raffaelemele
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Hi Bro,
I am using these assets but there is one problem when I create my own sean and terrain the grass shape and size are too weird I mean it does not look like the demo seen in the flooded ground the grass are too large and thick, any advice.
and 1 thing more can I use these assets in a commercial game?

ShanKhanYousafzai
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I m still very much confused about GI
If all my object is static, real time GI will be of no use so i can turn it off to increase performance but baking time would be higher since, it will have to bake light map for every object ?
And why would it bake real time GI, is that not supposed to be rendered ( decreasing the performance ) in real time when you run a game or scene by pressing start ?
Thank you :]

samvortex
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I dont have lightining tab plzz anyone reply

sikantharbasha
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Is your computer just super fast? Or why does mine take anywhere between 5 mins - 5 hours to apply the new lighting every time I move one of the sliders even a little bit. Yours just updates the scene real-time, and your "Lightmap Resolution" is 10x higher than mine. Why is mine so slow??

tomobryant
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11:30 Can we make a game using this environment? Like survival game ?

fcbarcelonafansclub
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Nice Video. A lot of things were there to learn About lightning. What should we do for mobile friendly lightning with same quality and best performance. Please tell. Thank you.

shikharchaudhary
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In my unity shadow is casting somuch do something for that

howdy
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Should i make terrain / tree's static and directional light static? I assume it will increase light bake time dramatically but light quality will be superior compared real time lightning?

samvortex