Someone Made Pay 2 Win: The Game And Its Hilarious

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Total madness with a shockingly eye opening twist. Join me taking a look into Pay 2 Win: The Game. Please drop the video a like if you enjoy it and let me know your thoughts in the comments.

#mmorpg
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Opening a premium box to receive an item unusable by your class is a classic

micheldy
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One trick they missed is having 50 different currencies that you have to transform between them, it helps obscure how much money people spent. "Oh you need 100 diamond, but to get diamond you need mine keys to find the mine boss, and to get keys you need to spend Platinum which is bought with money."

Or how princing is usually in unusual amounts that always leave with with too little or just a little extra money "Item cost 1000 platinum, but the closest pack is 1200p, but if you buy another 500 you can buy the cool magic horse too!" or the opposite Need a 1000? Well your choices are 800p or 1600p.

Also make sure grinding is tediously slow but you can buy XP or drop boosts!

Nerathul
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I think the final secret being a let down is a lesson in itself. Some people spend all this money expecting to get something grand and the just end up disappointed

Ivyleaf
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I'm sad you didn't talk about how right at the end the game tells you that the MMO is losing service, you're thanked for your support, you can't play the game anymore in any way (except those who crack the server and pirate it), and you don't get your money invested back. This is a *huge* aspect of games as a service. I wish you mentioned it in this video when it was presented.

clyax
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the biggest bombshell drop was that this game was made in 2015... those practices are now so commonplace that i was sure this was made today... in other words there are probably even more tricks they use that added to that list!

theepicslayersss
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The fact that I’d never heard of this game before today is a sign that the developer was right and he was silenced for it.

raider
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There was always that trick they would use. Like you have to buy crystals and they only come in packs of 10 20 50 or 100. Meanwhile the stuff you buy with the crystals are like 8, 15, 35, and 70 or something like that. You wind up being left with crystals and tempted to buy more because they are just sitting their being wasted. It is so obvious what they are doing.

karaokehammick
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@11:10 A number of years ago, a developer (I can't remember who, i want to say EA, but it might have been Activision, ) applied for a patent on a matchmaking system they'd developed, that matched newer players, not just with much higher leveled players, but specifically with people who had spent a lot of real money on gear, and skins, and whatever, so they'd get completely stomped and be "encouraged" to purchase premium equipment. I believe their wording was something along the lines of "This will enhance our ability to extract value from the player base."

matthewn
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11:38 The moment he defeated the pvp challenger a message popped up announcing immediate closure of the server and discontinuation of the game. That point hit home the hardest. All your purchased power deleted in a single act.

dani
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I have worked for a publisher of trashy-MMOs and honestly, it is so much worse than you think.
For some bigger-profile games, there were literally psychologists working together with management to figure out new ways to motivate people to stay/spend more money.

It is also not the devs that are behind this, but usually upper management that does not know and does not care about games. They see a product and they want this product to generate money. For that they put an enormous amount of pressure on the producers, devs, marketing & co and if you don't follow you will be replaced by someone who does.
To these people, the average player that does not, or only spends a comparatively little amount of money, is essentially worthless, because why care about the guy who spent 150$ when there are 5 others that spent 11k?

And i can absolutely confirm that if you spend enough money, you will get better treatment to a degree and your voice will matter more.

Robonator
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I know its just a small clip in the beginning but failing a 71% chance enhancement like 3 times in a row on BDO is so damn relatable lmao

IIMiikexDII
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Reminds me of the games "DLC Quest" and "I Can't Believe It's Not Gambling". Both are excellent parodies on the gaming industry's monetization practices, I wholeheartedly recommend that ppl check them out.

KoffinKat
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Watching the video of game developers at a conference discussing how to use psychological tricks commonly uses by casinos was very eye opening. The worst part is that these "games" aren't regulated. Kids can't walk into a casino and gamble but a mobile game? Starting them young and when they have little to no understanding of value vs shiny fake object.

theendlessdaydream
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The dedication of making an entire game just to prove a point, I love it. Gaming landscape today is a joke and 99% of the mmos released are absolute dogshit p2w garbage. Also sure value is subjective, but how do you know that you have not been brainwashed into beliving that the game actually holds value to you by the literal psychologist they employ for these type of games to extract as much money as possible for players, rather than it being your own free will that decided it. That is the terrifying part about how devious these game developers are.

styxzero
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The "money spent total" counter alone could've prevented a great many spenders from going off the deep end had it been implemented in any in-app-purchase based game.

cattrucker
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I consider myself lucky. I had a very rude awakening to all of these tricks back before micro transactions - my account got hacked and I lost hundreds of hours of progress in an MMO that I also spent real money on (for subscriptions, like Runescape). After going through the stages of grief, I realized that the entire game was just a giant grind and what I really enjoyed was the friends I hung out with while playing... That lead to D&D and the rest is history

Talik
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The "Player won thing" announcement was always funny to see, especially when the game has tools to locate users and stuff and you find out that they either don't exist or aren't even logged into the game, lol

tanostrelok
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Another trick is what I call the ‘flashback scene’ trick, where as part of the ‘story’ you will play an extremely powerful character with end game gear during the game’s prologue, after which, you will play as a trashy character with starter gear. This gives the player a taste of what they ‘could have’, and encourages them to spend thousands upon thousands to reach that goal

ladyalicent
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the speed feather thing was actually brutally brilliant. Imagine if you started Skyrim or Fallout running faster and then suddenly had to pay a bit to keep that speed. Plenty would have done so

mattc
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I like that as soon as this video ended I got an ad for a pay 2 win mobile game

MetalFlowerMaster