Weapon Inventory UI - FPS Game With Unity & Blender

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WEAPON INVENTORY UI
In this episode I show you how to make a quick weapon inventory UI to show us which weapon we have equipped.

Feel free to donate if you are rich :D

Thanks to: Robin Brown, Tom Taborovski and Samin Grahic for their support on Patreon.

---Programs---

---Outro Music---
Song: Horizon (feat. Tylah Rose) - Loreno Mayer & Haesën
Music provided by Ninety9Lives

---TAGS---
script make game for free 2020 development dev unity blender program tutorial guide new hd twitter youtube developer indie design art cool easy quick fast fps first person shooter game gaming how to intro introduction learn teach learning teaching livestream live stream indiegamedev indiegame indie unity2020 blender3d unity3d devlog
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Thanks Dude . . .
So Now How To Shoot . . .

suupbro
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Ohh, u have done the scriptable object 😯, I missed a lot of ur series 😢

a.technology
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Thank you for the amazing series! When I drag and drop my prefab weapon pickups to the scene and run the game, they're all forced to the scene origin, and cannot be moved. Your objects seemed to stay where you placed them before running the game. Any pointers? Thanks again.

LeonardAlston
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Heyy, is there a way of making it so that the player can see the rest of the weapons picked, like an inventory like Fortnite, there are 5 slots and pressing a button takes you to that weapon

JMGames