Blender 4.0 Material Updates: Sheen, Subsurface Scattering, and More Explained!

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🔔 Blender 4.0 Material Updates: Sheen, Subsurface Scattering, and More Explained! 🔔

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👇 Timestamps 👇
0:00 - Introduction
0:08 - New Shader Editor Overview
0:16 - Comparing to Old Principal BSDF
0:21 - Streamlined Material Creation
0:30 - Basic Texture Settings
0:36 - Alpha and Advanced Features
0:50 - Emission and Its Placement
1:00 - Subsurface Scattering Explained
1:25 - Adjusting Subsurface Effects
1:56 - Color and Scattering Tweaks
2:15 - New Changes in Subsurface
3:00 - Dimension Transition System
3:47 - Measurements and Conversions
4:21 - Sheen Adjustments
4:35 - Understanding Sheen
5:02 - Fabric and Sheen Visualizations
5:14 - Emission and Its Usage
5:30 - Visualizing in Render View
5:56 - Creating Cloth Simulation
6:30 - Modifier Panel Changes
7:00 - Cloth Simulation Results
7:15 - Mesh Conversions
7:23 - Sheen Effects on Cloth
8:05 - Using Dust Layer Effects
8:15 - Final Material Tips

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Just a tip. You can plug the RGB node into the Subsurface Scattering.

FernandoNascimentobr