Victoria 3... JAPAN! | Ep 1 | Building an Economy From Scratch!

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Japan is COMPLETELY different in vibe from anything we've played before. We are isolationists (at least to start!) and must build a complete industry chain from scratch. Do we open our borders? Do we open other people's borders... by force? Let's find out!

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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!
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A tip for getting off bad laws (still a lot of RNG). Hire generals/admirals with moderate political views from the faction you want to change. Have them win battles or get events to raise their popularity. Exile the current political leader and the higher the general's popularity, the higher chance they come into power. If you can get a moderate or somehow a market liberal into the landowners, they wont get as bad of a negative opinion when changing laws.

For Japan specifically, a way to cheese it is disband your military except your capital. The revolutionists can't ever win.

Shinbu
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You can disband individual regiments - scroll down in the army window and expand the unit to see their details. Every brigade has an individual X button to disband

Alien
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For some reason Youtube recommended me the 3rd episode of this series. Really appreciate you narrating your thought process and explaining mechanics with your lovely voice. As a big fan of management games thank you for a glimpse into Victoria 3.

unriga
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A few tips for the beginning which are more or less best practices. Feel free to not read them if you want to figure out things yourself:
One of the first researches that should be done is stock markets to improve MAPI (Market Access). This influences how much it costs to move goods from one province to another. This is also a reason why it is so important to move away from traditionalism economic system. This is especially important as you only have Hokkaido and sachalin as states with coal, iron and wood, and those not in huge quantities and nearly no population.

As indicated, building a big building economy is important at the beginning. here are states with wood and iron important for iron frame buildings, later coal for steel as well. Hokkaido should be pushed to increase its population for a flourishing industrial center, but shikoku, kanto and tohoku should do well at the beginning, only lacking coal. Kyushu had coal, sulfur and lead, ideal for a weapons industry.

It is also important to move people away from being subsistence farmers into workers, which also weakens the landowners. one of the best ways is to build sawmills. they only cost 200 constructions and employ 5k pops and produce resources for the economy and require goods from the market, strengthening your economy. As you need wood for construction and tools, it is an easy first stepp to industrialize. imho it is good to max them out everywhere so they can later act as a kind of subsistence farm replacement.

Gemoron
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Every time I watch a quill18 victoria run I have no idea whats going on. And then something like "it's time to overthrow the shogunate" drops and I'm there like its the meiji restoration!

thefirstanime
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Watched your Victoria II playthrough of Japan back when I was around 12 years old. I'm turning 24 this year. Time has flown! Acutely excited about this playthrough, I was hoping this one would come for Vic III.

dvn.s_
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Romanticism for Agrarianism is the best opening move from Japan, since it actually kickstarts your investment pool. It also lets you slap Greener Grass campaign on Hokkaido which would be your best resource base if you can actually get pops on it.

ItzAnOrk
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Japan in Victoria 2 was my first Quill18 video

jevonjames
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You can hire an Admiral without having a Navy if you want to complete the Whaling Industry task

martynhill
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I learned the hard way not to rush Admin buildings as Japan. Your tax capacity is low but most of your population is peasants anyways that barely have any money. You end up paying more in admin cost of paper than you get from them and its better to wait until they have industrial jobs to start taxing them.

Shinbu
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Don't stress about the taxation capacity IMO. Early on, when most of your population is peasants, you spend more money trying to tax them then you get in return. In my Japan games I don't reach full taxation capacity until I unlock the last tier of government offices.

Gorrebell
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The first time I stumbled on this channel was Victoria 2 Japan run, nice to see you return to it in Victoria 3.

Sephiroth
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Your Victoria II lp as Japan was one of the first lps I ever followed. I'm so excited for this

Asizzle
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Quill back watching you again— you were my first gamer streamer and I still dig your vibe so much. Glad you’re playing a game I enjoy myself but you are far better at! Will follow this series…i weirdly want to say welcome back but you’ve been here the whole time….😂 cheers!

wideeyedraven
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I'm just here to comment that that little plaid kimono on the thumbnail is the most adorable thing I've seen in quite some time.

obnoxiouspriest
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I was just wondering when I'd see another Quill18 Vic 3 video and here we are!

Edit: You're correct. You used to be able to see the construction cost without having to expand it, unless it was a mod that I was using but I'm certain it was base game UI.

technocardy
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I super excited for this run. The first series I watched that you did was the Vicky 2 Japan campaign as it was coming out and I've had years of entertainment since.

SirKentington
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Heck yeah Vicky Japan! Victoria 2 Japan was the very first video of your I caught way back when

DanielLopez-upos
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I never expected a chibi Quill thumbnail, but I guess here we are, the sequel to the Vicky 2 LP 11 years later.

scubastevewa
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Peasant levies gives the Aristocrats extra political power so getting professional army ASAP is usually a good move!

Also, Kansai is your capital, not Kanto, so disbanding the Kanto troops is fine!

fishum
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