All 23 Remaining Hypercharge Ideas Before Release!

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All 23 Remaining Hypercharge Ideas Before Release!
#BrawlStars #ReyBrawlStars #Hypercharge

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Brawl Stars Description:

Time to Brawl out! Round up your friends and get ready for an epic multiplayer slugfest! Unlock a variety of rowdy game modes and dozens of rough and tumble characters with punishing SUPER abilities. Shoot 'em up, blow 'em up, punch 'em out and win the fight!

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

Time to Brawl out! Round up your friends and get ready for an epic multiplayer slugfest! Unlock a variety of rowdy game modes and dozens of rough and tumble characters with punishing SUPER abilities. Shoot 'em up, blow 'em up, punch 'em out and win the fight!

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.
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I hope you all enjoyed the video! Huge shoutout to Rexflen! Be sure to check him out! Cant wait to see what brawlers get their hyper next! :D

Thanks for watching yall! Have a kick butt rest of your day! <3

reybrawlstars
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I want bonnies hyper to change her super entirely. Instead of being launched like a potato she should be shot like an actual Canon ball, and destroy everything in path of her and her opponent.Raining debris from all the obstacle damage could also be a nice touch of chaos.

ThumbSleeves
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I just realized now that he's rexflen and not reflexen

ferrangiu
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10:18 his hyper meant to have unlimited duration, so that's means he could just use it in the spawn and after a while get a benefit from it anyway, well, i consider this one to be sort of mid, because people is going to defeat you asap, but there's also shield comes with it so....

lazyferret
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For Larry and lawrie they could make it like Nita’s starpower where they can heal each other when they attack

And for Doug you could make him become invincible for around 2 second after respawning

Imntasher
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Here are my ideas:
Shade: Poltergeist.

Shade turns invisible and spawns 2 also invisible decoys. The decoys attack enemies at will and have 3000 health.

Amber: Full Firepower.
Enemies caught in Amber’s puddle when lit get their natural healing disabled until the next time they’re defeated.

Doug: Chilli Dog.
Whoever gets the Hot Dog revives with a 8 second decaying shield equal to the amount of health the target had. The Hot Dog also lasts twice as long.

L&L: Protocol: Bond.
When Larry has less health than Lawrie, he heals 800 health a second. Otherwise, Lawrie heals 600 health a second. This effect lasts until either Larry or Lawrie dies.

R-T: You’re Being Watched.
When spltting from his legs, R-T spawns 2 extra heads that chase the nearest enemies but still attack only when R-T does. When coming back to his legs, he gets a 4000 health 6 second decaying shield.

BLL_F_BRAZL
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I had a few ideas for Clancy and Moe:
Clancy - The Super now ricochets off of walls. Good luck dodging it down a corridor or a corner.
Moe - Can now burrow back underground whenever the drill isn't attacking. (Only the first knocks back)

KNFD
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Honestly, i hope that Hypercharge idea for Byron is the actual one, simply because it’s simple and doesn’t seem too confusing

ANDORRA
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2:27 your brawlers all being maxed and at 1000 trophies is crazy satisfying

Joostine
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Here are my ideas for all of them!
Gus: The shield doesn't decay and has a little bit of hp added to it
Pam: I agree with Rexflen's idea
Griff: The super is 360⁰
Bonnie: When using her super she will have much faster reload speed for 3 seconds while when she transforms back into cannon form she will shoot three projectiles at once (like the mutation)
Larry and Lawrie: Lawrie does always max damage no matter how many projectiles hit
Shade: I agree with Rexflen's idea
Meeple: I also agree, or maybe make his shots home in more
Byron: The super does double damage that will be dealt over time, same for healing but it is only 50% more efficient
R-t: I would simply make the radar larger
Willow: I agree with Supercell's idea, which gives her immunity to damage and knockbacks
Doug: He gives an hot dog to all the team, who never expires until you get eliminated
Chuck: His super leaves a fire trail for a long amount of time, if you throw a post while hypercharged it will stun instead of knockbacking
Lily: Her super goes through walls and is faster
Clancy: I agree with Rexflen's idea
Juju: Gris Gris shoots faster
Ollie: His super will immediately hypnotize and can also go over water
Lumi: Her super will stun instead of root
Finx: I agree with Reflex's idea
Amber: I also agree
Kit: I think you should be immune while on top of an enemy, and also damage anyone nearby. If you jump on a teammate you will heal him more
Draco: His super slows the enemies
Kenji: The slashes are done both at once, and the recharge rate is buffed so that if you hit both slashes you'll get a super back immediately
That's it for the ideas, tell me your opinions if you want to!

ferrangiu
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Ray on exactly 90K trophies is such a flex..

DivyesSakhuja
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9:20 Willow's should be two supers but they have a little homing like Hanks now.

Solaceez
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As a griff main, I would love for the hyper to be that he shoots out double the cards, on the of each other. (Doesn’t do double damage) but than half the cards come back while still leaving the other half lingering, and then coming back.

Antwoneisel
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Griff hyper idea: during hyper charge, when griff super comes back to him, he gets it back even if he did not hit anyone and lasts the duration of his hyper. Name idea: major investment

Crummy-yg
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One problem with Griff's Super is that enemies move too fast for them to get hit by the return. A hypercharge idea could be for the first hit to slow the enemy long enough for the card to return and hit them again.

anthonymorales
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I remember seeing it somewhere, but I think a good Griff hypercharge would make it so his super can go through all walls.

SpaceKadet
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My ideas :

★ PAM: Turret radius increases by 75% and health by 25%

★ GUS: All teammates gets the shield in a 8 tiles radius when Gus uses the super.

★ WILLOW: Hypercharges the controlled enemy and can use its super

★ CLANCY: His super shoots 100% more bullets

★ MOE: After use his super, shoots 10 of his main attack around (500 damage per rock)

★ BONNIE: The super has horizontal path being faster, knock backs enemies and destroys walls in the way.

★ SHADE: If he touchs a wall, he will get invisible.

★ RT: Can still shoot in sniper mode even being divided of his legs.

★ DOUG: After revive, the teammate gets a 3 seconds inmunity shield.

★ JUJU: Enemies receives 50% of the damage they deals to Gris Gris and can't be reduced by shields

★ AMBER: Her super is 20% bigger and burns in the floor for 5 seconds.

★ KIT: Hypercharges the teammate affected by his super

SeñorDonanónimo
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Since the main thing about Larry and Lawries super that makes it unique is a good AI, I think his hypercharge should spawn Lawrie with a really Smart AI (Around the skill of a Mythic-Legendary player if not Diamond). Make it regen too to allow it to feel like a real player. No physical buffs though

Untitled_User
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My idea for Bonnie’s hyper charge would be during the jump, Bonnie would throw bombs down on the ground (1K-2K dmg per bomb), leaving weak puddles that deal 300 damage every second while standing in the fire, (a combination of Janet’s and Stu’s supers) and you move faster in the air during a super, but if you have a hyper and you go into cannon form, you’ll gain a 4K hp shield that decays 500 hp every second, and you gain 2 ammo instead of one for 5 seconds.

Dylan-odo
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Griff hypercharge idea: World change, each card is a little bigger giving a random effect to your team, and opponent

bbjj
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