GTA style locomotion in unity HDRP part 2(stairs detection)

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Added stairs detection, the character will play the corresponding animation when moving up or down a stairs.
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That brazillion gta clone devs bout to steal this code

hakijin
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this is pretty impressive, nice job 🔥

HENRY_MEAD
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Yooo, awesome stuff how are you syncing the footsteps to the stairs do you control the player speed so that the anim syncs to the location?
I was thinking about how challenging this must be to do 2-3 weeks ago.

SpikeTheSpiker
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good look like unity standard ThirdPerson | Updates in new CharacterController assets

tejasramanuj
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Increíble pero que pasa si Unity nos vuelve a traicionar

ProdsMax-K
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that's quite elaborate. very nice!

_G_H__S_T
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the work is good, but to be honest, I liked the controls in San Andreas more, because in GTA5 they are not very responsive and all these animations and turns that happen after you let go of the controls, I don’t like it!

scorpdelpher
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11 months and still no tutorial ? I'm coming for you lil bro

huynluna
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Bro are you making these alone? All by yourself 😮, damn you are so amazing, hope we can get a tutorial .
Any plans for doing tutorials because in the whole of YouTube your quality videos are not present

preeteshkhadanga
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Man it is such a small thing but i forreal hope Gta 6 has you walking up individual stairs instead of most games where you glide up them 🤣

coreycasciano
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bro you should start dropping some tutorials, i wish i could get stuff looking this clean, either way cool work seriously impressive

acebanner
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Can you do the same thing in ue4...!!!?, i looked the entire internet no one did something about this

moha
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This is not locomotion, it's Inverse Kinematics

SMORIGINALS