Export and Reuse Substance 3D Designer Materials (Pt 21) | For Beginners | Adobe Substance 3D

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In this last video we'll see how we can use our Substance material in other apps, either by exporting the outputs, or by publishing our project as a Substance archive.

Chapters:
00:00 Intro
00:14 The difference between exporting and publishing
00:54 Exporting your outputs
02:35 Creating a live link between Blender/Unreal and Substance Designer
04:14 Publishing your material as a sbsar
06:44 Using the Substance Integration to load your sbsar
08:29 Sending your material to Substance Painter
09:15 Using anchor point

About Substance 3D Designer Beginner's Course:
This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide you through the interface, core concepts, and typical workflows. With this base laid out, you'll be able to make your first steps in Substance 3D Designer: creating a new project, adding and connecting nodes, and previewing them in real time. We will then begin the creation of a fabric material from scratch: starting from a thread, then weaving it, and finally embroidering procedural ornaments on it. At this point you will start to feel comfortable with Designer node-based workflow, so we'll push things further by introducing hard-surface techniques to create gemstones and sequins. With the height done, it will be time to add color and roughness information, but also translucency and displacement. Finally, you will learn how to make your material fully dynamic by exposing its parameters, and how to export and reuse it in different software.

About Substance 3D:
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.

This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.

Connect with Adobe Substance 3D:

#Adobe #AdobeSubstance3D #AdobeSubstance3DDesigner #AdobeYouTube

Export and Reuse Substance 3D Designer Materials (Pt 21) | For Beginners | Adobe Substance 3D
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This tutorial actually taught me how to use designer. Ty!

MSJDesign
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What an amazing course!! Although I have been working in ASD for over a year, this was the best refresher. And coming from a fashion and textile background, it’s so great to have a course in ASD that’s focused on creating fabric. Thank you Louise and the Substance

avantibidikar
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I really like this tutorial because it is shorter than the earlier tutorials from Wes McDermott, making it easier for beginners to go over their graphs to relearn anything they need to, but it also teaches a lot of very useful information. It's kinda the best of both worlds.

That being said, there definitely are cases where longer and shorter tutorials are good to go through. So I recommend that everyone goes through the longer tutorials from Wes and some of the shorter, Quick Tips, as well.

Soulsphere
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I will recommend this to everyone who want to touch substance designer, Brilliant!

rurutie
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I'm going to be a senior in college studying the game arts and have been trying to learn Designer on my own for a while now. While I am more of a hard surface artist, this course was extremely helpful in that not only did I learn a lot about the software, but I feel like I understood it while learning. A lot of Designer tutorials I just try to follow along and hope I understand the material, but this helped bring my understanding to the next level. Thank you so much!

benjamintrout
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Definitly one of the best Substance 3D Designer Beginner Tutorials out there. Appropriate length of each video, well explained, easy to follow. Thank you very much!

thomasbuchmann
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I have just finished the course, it was great! Thank you so so much! I feel like my 3D skills just skyrocketed. The explanations were super clear and you really touched upon all of the important things. 10/10

KateKolate
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Amazing series! Learned a lot and I really feel like I now know how I should go about customizing fabrics with trims :D!

MaryIam
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Thank you for making it beginners friendly

knl
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really nice tut, substance designer is amazing and super fun software

joseavaria
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Incredible
incredible course, thank you so much 🥰

drurup
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Thank you much!! You helped me understand so much! THANK YOU!

shadows
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Simple, but helpful!THANK YOU to share that!

见正曜
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A very useful and understandable course. I am ready to pay money for such a pitch, but even for money it is difficult to find something useful.

madideax
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Thank you very much. You've been amazing!

Tanicorn
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I always has wondered if there is a way I can throw a material that I made in SD directly into Marvelous Designer! It is fabulous! So nice so useful..!

정민경-pw
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this tutorial series is really great! However, howcome noone at Substance seems to want to talk about colorspace, or more specifically the settings (format) needed for output nodes to ensure a correct ACES workflow? What are the pro's / cons with Luminance high precision vs luminance half-float and so on?

ulrikasamuelsson
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This was a great tutorial for a beginner, but i would like to say that for an ABSOLUTE beginner this project might be a little too complex.
Other than that, thank you for the great work!

felipebaul
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I found the tutorial really brilliant.
However, I followed it with French subtitles, it would be really great if Adobe could do the same training totally in French :-)

_Nomad_
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A few questions: 1) Does the resolution setting matter when exporting SBSAR, or can we modify the resolution from the SBSAR in something like substance painter or Unreal? 2) I noticed when I brought my file into Unreal, the colors and render looked quite different. Any tips on how to maintain accurate color profiles for Unreal when we are designing in Substance Designer? Basically, what do we set the settings to in Designer before we start designing so we know it it will look that way when we export for Unreal Engine? 3) We never got the translucency finished for the cloth which is one of the coolest touches of yours you highlight. How do we activate that for Unreal?

edh