Unity Terrain Height Layer System [Demonstration]

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A short demonstration of my Terrain Hight Layer System. It's built on the concept of a non destructive workflow. You can add new layers, modify them with the built in terrain brush system and decide in which order they are applied to produce the final height map. Additionally there are special layer types like the "Adjust to Spline" layer which automatically adjusts any terrain near a spline to the splines height.
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