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CLog Tutorial (Custom loggers) - A flexible and lightweight Unity logging framework

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CLog overview:
CLog can be configured to have a different logger for each platform. You could configure CLog to use UnityConsole in editor, the In-Game Console on XBox, and exclude logging for mobile devices. Every facet of CLog can be configured via the intuitive and comprehensive Unity Editor GUI. The configuration is stored an XML, which completely separates the GUI from CLog runtime.
CLog can improve performance by compiling out your logging statements on unselected platforms or logging levels. A log tester is built into to the GUI to help you verify and tweak your configurations. The available logging levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert. CLog extensibility make it easy to create new targets.
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