Mojang Finally Admits Villagers are Too Overpowered...

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Villagers are an essential part of minecraft, but over the past few years, many players and recently even mojang themselves, have stated that in some ways they are overpowered...

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0:00 – Intro
0:40 – Early Villagers
2:05 – NameHero Sponsor
3:10 – Villagers Grow in Power
6:50 – The Age of the OP Villagers
9:39 – Mojang Agrees?

Music Used:
1. New World OST - Opening
3. Scott Buckley - Catalyst
4. Lena Raine - Rubedo

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TheMisterEpic
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If they are gonna nerf the trades, mojang should improve the villager AI itself not falling off cliffs and having iron golems not ignore their friends getting killed 30 blocks away.
Villagers are some of the most tedious mobs to manage because you want them alive the most.

chaosknighthd
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Theres a datapack that makes librarian trades adapt to an enchanted book that you put on the lectern
that way you´d need to get the book in the first place to get access to it.

masun
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Just so you all know if you place a piston down facing up and place your lectern or other trade block on top of it you can just keep recycling the Piston with a button and it will reset the trades without you having to break and place the trade block repeatedly

canadianrandolph
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Trading halls will forever be remembered, even if they get nerfed

BobBeet
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Maybe the "explore 20k blocks to find a Mending Villager, then trying to bring it home." Was fun on an SMP or other server, but as a solo player... no. No that sounds like hell. That sounds like "Eff it - creative time."

There always needs to be a balance between Solo and Group.

samhiltz
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IMO the biggest issue with villagers has less to do with them being OP and more to do with enchanting being completely broken. The enchanting table should be the go to method for enchanting but it has such terrible, unreliable RNG, and on top of all of that, there are treasure enchantments that the table can't even produce. What other choice do players have other than to grind out trading halls and emerald farms or AFK fish farms back in the day.

To fixing enchanting, I've got a few ideas:
1. Putting an enchanted book in a chiseled bookshelf increases the odds of getting that enchantment from the table. This mitigates the RNG problem, and would make treasure enchantments like swift sneak renewable while preserving the work required to obtain that first book, kinda like smithing templates.
2. Alternatively, different items could be used to obtain different enchantments. These could be any items, but some examples could be Lapis for common enchants, prismarine crystals for water themed enchants, blaze powder for fire themed enchants. Perhaps there could be something like a recipe book that grows as you discover new enchantments / required items.
3. Currently, the table only works for unenchanted gear. Perhaps it could be used to add more enchantments to already enchanted gear, but at a much higher price. This would streamline the whole process so you're not constantly resetting at the grindstone and combining with the anvil.
4. Something everyone asks for: Remove the too expensive limit from the anvil. Low level enchantments could reliably be combined to higher levels, and repairing gear in an anvil can be an alternative to mending.

ngabel
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An ideal fix needs to still allow you to eventually unlock the ability to get consistent drops from them and reducing RNG overtime. still require investment! but don't turn them into ez farms

DkKobaADV
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0:20
"The community is quite divided on the matter."
When have they not been divided?

timmyjimmy
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It took me 218 hours to breed a full set of 1.12.2 Librarians on 2B2T.

JessiBear
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Saying that breeding villagers for 2 whole months for a book was more fun than reseting the profession for 10 minutes is crazy

Vzzyxz
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0:40 Without having watched the rest of the video, No.

What's "ruining" it is the lack of a decent alternative to villager trading for things like enchanted books.
All other options involve heavy RNG every. single. time. you want a book.
Librarians frontload the RNG and then it's available again and again and again.

And we only need to do this for mending, because anvil mechanics are terrible.

The biome lock on trades, only swaps the RNG block spamming, for RNG biome finding + villager relocation + trading... doesn't solve the core issues.

tehbeard
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Villagers are op.

But for singleplayer who cares?

Minecraft is a sandbox that you can do anything in sure you can trade villagers for good stuff but against zombies and skeletons it doesn't matter if it is OP as they aren't other people.

Also in 1.8 they had eyes of ender so you could argue this is worse then 1.21 villagers.

havingfunwithelijah
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Villagers are OP, but not fun to get set up (specifically for enchantments). For enchants we need something new, an alternative to actually get them then through Villagers, because getting Mending is such a pain

Mimiyan_or_Pikapikafan
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Villager resetting is still much better than before in 1.13, as instead of resetting, you would trade up to all 3 books, find that mending wasn't one of them, then literally murder the villagers that didn't meet the right trades. One thing that was nice was this let you upgrade the prices/available books on ALL your trades at once, since even if you didn't hit mending, you did hit something, and there was likely a better trade for some enchantment than what you had. However, I still found it weird to basically be setting up a villager concentration camp.

RyanEglitis
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I'm not sure how I feel about mending being renewable. After all, it allows you to get unlimited use out of any tool you put it on, so being able to put in on unlimited number of tools seems OP.

Plus, that's why it's mutually exclusive with infinity for bows - you shouldn't be able to get INFINITE use - there should still be SOME resource investment (or at least a deliberation as to what to put the enchantment on, as you could never know how many of them you'll have).

TheyCallMeIce
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I’m at 1500 lecture breaks trying to get all the max villagers, the last one i need is power V, since I accidentally killed him while curing

HenryZhoupokemon
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It’s been more than a year since the Cartographer got Buffed, the Librarian got Neutralised & the Armourer got Neutralised but mostly nerfed. The Villager Trading Rebalancing changes have not been implemented onto default gameplay yet.

kolkagaming
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I'm one of the people who full throttles my playthrough with villagers. It's just the more enjoyable route for me. Never use them to get diamonds, as by the time I have setup the villager hall. I'm already covered with diamonds, ever since the cave & cliff update. I find it fun. Finding a village. Transporting two villagers. Setting up a breeder, then a couple food farms, And an iron farm, A sugarcane farm, a leather farm. I find villagers just another way to go about the game. I could setup a skeleton farm to make bonemeal and make a food farm that way. I could setup a boring machine to get diamonds or iron. And frankly I would much rather slowly cycle a villagers trades by breaking and replacing the lectern than using an enchantment table. Because, I don't want to setup a xp grinder farm. With an enchantment table. And in order to get a pick fully enchanted. I don't want to check for the enchantment, see it's not the one I want. Enchant a iron shovel, disenchant the iron shovel, grind back the xp for a bit. And rinse and repeat till the enchantment is gotten. And there's also the chance of choosing efficiency V, but then getting silk touch or fortune III. When you already have a pick like that and then have to rinse and repeat again.

I would still be fine with a change though, but to enchantments as a whole. Maybe make it so what enchantments the table provides is also based on the biome so it's a hell of alot more consistent. Because thats why villagers are preferred, consistency. The new biome change to villagers won't do anything really to me. Because I don't really setup a trading hall, I setup a library. I farm some emeralds then make the book trades and populate the library. So I would just then farm some emeralds, and travel a bit further.

TylerOfTrade
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I feel like there's a big difference between having fun and doing tedious tasks.

There is no way that you prefer the old trading system over the new one. Sure, it's still pretty tedious to constantly break a lectern to get the enchantments you want, but I'd much rather do that than spend days, or potentially even months travelling tens of thousands of blocks away, just to find a librarian villager who sells mending. That is FAR more tedious than only taking a few minutes to get what I want (even then, you still need to get the emeralds you need to buy such an enchantment).

I don't blame the villagers for making enchanting useless, I blame the enchantment system for being so trash, RNG and extremely tedious to do.

urnix