The MOST Genius Algorithm Ever...

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when being a game developer took pure genius and not just a few tutorials off the internet

yurowitz
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I was hoping you'd mention this when I saw the title :) okay here's basically the run down from Wikipedia:

"Games use inverse square roots to compute angles of graphics programs must perform millions of these calculations every second to simulate lighting. When the code was developed in the early 1990s, most floating point processing power lagged the speed of integer processing.This was troublesome for 3D graphics programs before the advent of specialized hardware to handle transform and lighting. Computation of square roots usually depends upon many division operations, which for floating point numbers are computationally expensive. The fast inverse square generates a good approximation with only one division step."

alexconner
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you should provide what computional boost it was

twominus
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Sure as hell original comments were improving computational speed

eshgreg
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Me a developer looking at literally anything in this video: What the fuck?

lupirite
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這麼一長串的合成在5/28有人做了模組叫 EMI
JEI 相容 重點是有合成樹
算素材很方便 可以試試看

codinglikenoob