We are making the FIRST Real Ultramodded Terraria Modpack!

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Hello everyone!
In this video, we will see how the modpack idea I mentioned in my last video is going, by telling 3 major news which will be very important to the development of the project!
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Want to give ideas or see the progress we make on the modpack or on future video?
PLEASE JOIN THE DISCORD!!!!

APPLY TO BE PART OF THE TEAM:
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TO SUPPORT THE PROJECT:
If you want to support the Bereft Souls project and receive many perks related to the modpack and the channel, please check out the Patreon!

You can also get a server from Bisect Hosting and use code "brome" to get 25% off your first month! You get a discount and it will also support the project!
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Current Patreon members:

Contributors:
Primalport51
jetpack235
Gabriel9282
little therorist
MrSonjoe
Bababou Very
Dylan Eheresman
Void
Suction-Cup Man
Nigel

Supporters:
CrackCoZane
PixelventuresDs

Helpers:
Jac0b1am
Realben10
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The music used for the opening teaser is from Annihrachy:
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Комментарии
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i love seeing the: "Terraria.exe has stopped working due to a memory error"

vortex_talon
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This is absolutely legendary for terraria modding. I feel like the thing that sets minecraft farther ahead in terms of modding (at least imo) is the fact that people put so much effort into actually developing modpacks that add tons of compatibility with so many of the large mods. Like having you progress through immersive engineering for early tech, then thermal, then mekanism just as an example.
Having all these large content mods be intertwined and having the recipes be tweaked to make it more fluid is something I've wanted for such a long time, but I just don't have the experience and it takes too much time to create myself. So thanks for putting so much effort into this pack, Terraria truly needs people like this to add even more to the modding scene.

nova
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I'm SO hyped for this project! Hell yeah dude!

GitGudWO
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Increasing the world size can help merge mods.
You can make ranges for mods to generate their biomes and structures.
for example: -1000 to 1000

-750 - -500 can generate thorium biomes, -500 - -250 can generate calamity, etc.
Increasing the world's size can help with this.
The large world size is 8317 × 2317 tiles
doubling, tripling, quadrupling might be necessary to see every content.

miyukishirogane
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Super exciting seeing something like this!

GameRaiders
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brome, the most important thing in my opinion, would also be the creation of a progression guide. I personally only played Calamity, so if I played your modpack, I would choose to play with what I already know, can you understand? I would like for each theoretical stage of the game, for example, to be shown all the possible weapons depending on their mods. If someone has already said this, please disregard it!! Great video, good luck with the project!

pedrinhofuracao
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I can't wait to see the progress of this project. So proud of you brome !

LouOoghe-Micheneau
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So far I’ve started playtesting in multiplayer and singleplayer and I’m having a great time so far. Of course progression is really goofy, but it feels like a breath of fresh air having so much new stuff to check out. In multiplayer I’m up to the primordials and in singleplayer I just got to hardmode. Can’t wait to contribute more 🙂.

Sightlessss
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I get why people are so excited to see this come together, it almost feels like a culmination of what modded rerraria has to offer.
I wish everyone who gets involved, or even just applies for the job roles, the best of luck. Can't wait to play it myself someday!

PKUmbra
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I applied to design! I've always thought that Terraria mods could be much better with a few design tweaks and I hope to contribute to it.

MykrasOtherStuff
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Insane, good luck to everyone working on this massive project!

xtrapnation
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This is the first step to creating the "All The Mods" from Minecraft, but for Terraria. I absolutely LOVE Terraria but the main content mods have two extreme sides.

1. They are balanced around itself, which make vanilla things kinda useless. Calamity for example.
2. They are balanced around vanilla, which make vanilla things the better a lot of sometimes. Thorium for example.

And that's what create the gap between playing a single content mod with QoL mods and playing multiples content mods with Qol mods. If i want to play Calamity + Thorium, for example, the majority of Thorium gear will be useless.

Thank you for starting this project and I hope it goes really well. Cheers from Niterói - Brazil.

BrunoDeNiteroi
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Really hope post plantera progression is rebalanced. That part of vanilla and a ton of popular mods (Calamity) suffer from "Boss Rush Syndrome" where all you do is kill a boss, craft a new weapon from its drops, kill the next boss, make a new set of armor, then you're off to the next one, over and over and over, without any real downtime for building and exploring like there is in pre-hardmode. It doesn't help that everything post plantera and post golem are roughly equal in strength, and both immediately get outclassed by pillar weapons the moment you take down a single pillar, guarded by a boss that really is not challenging at all. I understand the want for a bunch of different builds to be viable to beat the final boss, but it really feels like too much. If you take down a single side boss or event after Plantera, the game's progression balance, which has been almost perfect up to that point, really just goes out the window.

spacemanifestdestiny
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Can't wait to see the gregtech terraria modpack wherein we must fight every single boss all at once to build the stargate fr fr

collin
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Class guide gonna be crazy with this pack

Asronite
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Actually hyped as fuck for this project, but never forget to don't put too much pressure on yourself. It's okay if it takes times, it's okay if you don't want to work on that anymore, just do as you like. But also, never forget that we're all here to support you and your team !

sanstorye
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I am very excited for this modpack, it just seems like a nightmare inbound to keep going once any of the main mods recieve an update

avrixel
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Terraria has way bigger and epic mods
Minecraft has amazing modpacks that combine hundreds of really good mods.
This guys are about to take the best of both worlds and put it in my favourite game of all time, and I love it.

carlosdeandres
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Id love to see The Stars Above squeezed in here, especially since it has some compatibility with some of these. The only issue would be the hell biome

THE_MISTRESS_OF_SHADOWS
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You should consider open sourcing this! Especially since this is basically the first of its kind I think setting that kind of precedent would be great for the community.

cheesybrik
visit shbcf.ru