John Carmack - Doom 3 Engine Technology Interview

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John Carmack, id Software, Doom 3 Engine Technology Interview
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Doom 3 was so far ahead of its time that it still looks ok - Bump mapping, normal mapping, PBR, pixel perfect shadow volumes

syntaxed
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When people complain that eternal doesn't look realistic, and John basically said 16+ years before that photorealism would not work with the classic doom formula. And he's right. I'm so glad eternal went more into the classic doom esthetic

optchurch
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Amazing video, John Carmack is my hero. Listening the legend talk about technical stuff is really cool.

urazoktay
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If this guy still focused on better game engines for Doom, the games would be incredibly jawdropping. Doom Eternal looks beast, but if Carmack was on the team, I think it would be outta this world. Doom Eternal looks great, but it isn't a jump into another era. That's what Carmack did; he pushed games into the next level.

SleepParty
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The guy walking in at around 5 minutes lol
The seamless repeat threw me off.

KartKingever
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I love listening to John Carmack speak! I wish games would continue to evolve on the behavioral or interactive side but I feel that has stagnated (or even devolved) when you look at recent releases compared to even late ps2 era games. I imagine the financial side of gaming has a lot to do with this. Games are expensive and companies don't want to take risks on innovation. Thankfully I'm sure there's someone out there doing just that, even if it is in the indie scene.

hopefulpellinore
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Idc what anyone says, Doom 3 has some of the best and coolest lighting ever

Zombytes
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this is an interrogation, but it's an interview

gbxgbxgbx
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J.Carmack and M.Abrash should desing nex-gen ENGINE

rafalkowalczyk
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this dudes first question consisted of about 15 "You know's", jesus christ

esraeloh
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Engine John doesn't mince words does he

armorhide
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So he came up with the idea of minecraft.

AussieZeKieL
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I am playing DOOM3 right now. I still prefer it to ETERNAL for example. I mean I like this claustrophobic atmosphere.

negatywny.
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2:21 Instead of "decimate", something like "transfer" or "process" would be better terms. Yes, "decimation" is the name of a tool that reduces polygons, but a normal map is a polygon-less texture that reflects the full polygon detail of the model.

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