filmov
tv
'Strider 2 – The Forgotten Sequel That Deserves More Love'

Показать описание
---
**Strider 2: A Forgotten Masterpiece of 2D Action**
Released by Capcom in 1999 (arcade) and later ported to the PlayStation in 2000, **Strider 2** is a criminally underrated sequel to one of Capcom’s most iconic arcade titles of the late '80s. Following in the footsteps of the original *Strider* (1989), *Strider 2* brings back Hiryu, the high-tech ninja operative of the Strider organization, in a stylish, fast-paced action-platformer that somehow manages to feel both retro and futuristic at the same time.
Unlike many sequels that lose sight of what made the original special, *Strider 2* doubles down on everything that made *Strider* unique—fluid movement, acrobatic combat, and jaw-dropping set pieces—all while refining the experience with smoother animation, slicker controls, and a beautiful 2.5D art style that still holds up surprisingly well today.
### ⚔️ Gameplay That Cuts Like a Blade
What makes *Strider 2* shine is its razor-sharp gameplay. Hiryu is nimble and deadly, capable of scaling walls, executing aerial flips, and slashing through enemies at high speed with his iconic Cypher blade. Every level is designed to keep the action flowing—no clunky exploration, no drawn-out dialogue—just pure, unfiltered movement and combat.
The game is divided into five stages (plus a final showdown), each with distinct themes: from dystopian cities to airships and bio-laboratories, every level is packed with creative enemy types, environmental hazards, and cinematic flair. Bosses are a highlight—multi-phase encounters with oversized mechs, mutants, and rival assassins that demand memorization, precision, and style.
Combat feels snappy and satisfying. Enemies go down fast, but they hit hard—encouraging aggressive movement and constant awareness. The arcade roots are clear: this is a game that wants you to stay alive by mastering its rhythm.
### 🎮 The PS1 Port and a Strange Quirk
The PlayStation version of *Strider 2* was bundled with the original *Strider* as a two-disc set—*Strider 2* labeled as “Disc 1” and *Strider* as “Disc 2,” which has confused collectors for years. Still, it was a generous package that allowed new fans to experience both games and appreciate the series’ evolution in a single box.
On PS1, *Strider 2* performs admirably with solid framerates and tight controls. While it lacks the polish of bigger AAA platformers of its time (like *Castlevania: Symphony of the Night* or *Mega Man X4*), it makes up for it with fast pacing and arcade authenticity. You can complete the game in under an hour—but like most arcade titles, the real magic is in the replay.
### 💥 Style Over Everything
Stylistically, *Strider 2* is pure Capcom flair. The soundtrack is a techno-orchestral mix that matches the game's futuristic tone. The environments are a blend of hand-drawn sprites and polygonal backgrounds—early 2.5D at its finest. Hiryu’s animations are especially slick, and every swing of the Cypher blade feels like a flourish. The game may be short, but it’s a visual feast.
And while the story is minimal—essentially "Hiryu vs. the evil Grandmaster Meio again"—the presentation gives it a mythic, almost operatic vibe. You’re not here for lore; you’re here to *move fast and cut everything in your path*.
### 🔥 Legacy and Cult Status
*Strider 2* never achieved the mainstream fame of other Capcom franchises, but it's gained a cult following among fans of arcade-style action. It laid the groundwork for the 2014 reboot (*Strider* on PS4/Xbox One/PC), which borrowed heavily from *Strider 2’s* speed and visual DNA.
For those who love twitchy, momentum-driven 2D action, *Strider 2* is a near-perfect experience. It’s short, sweet, and relentlessly stylish—like a cyberpunk poem written in sword slashes. Whether you're revisiting it on original hardware, emulating it, or just watching a playthrough, it remains one of Capcom’s most elegant hidden gems.
---
**Strider 2: A Forgotten Masterpiece of 2D Action**
Released by Capcom in 1999 (arcade) and later ported to the PlayStation in 2000, **Strider 2** is a criminally underrated sequel to one of Capcom’s most iconic arcade titles of the late '80s. Following in the footsteps of the original *Strider* (1989), *Strider 2* brings back Hiryu, the high-tech ninja operative of the Strider organization, in a stylish, fast-paced action-platformer that somehow manages to feel both retro and futuristic at the same time.
Unlike many sequels that lose sight of what made the original special, *Strider 2* doubles down on everything that made *Strider* unique—fluid movement, acrobatic combat, and jaw-dropping set pieces—all while refining the experience with smoother animation, slicker controls, and a beautiful 2.5D art style that still holds up surprisingly well today.
### ⚔️ Gameplay That Cuts Like a Blade
What makes *Strider 2* shine is its razor-sharp gameplay. Hiryu is nimble and deadly, capable of scaling walls, executing aerial flips, and slashing through enemies at high speed with his iconic Cypher blade. Every level is designed to keep the action flowing—no clunky exploration, no drawn-out dialogue—just pure, unfiltered movement and combat.
The game is divided into five stages (plus a final showdown), each with distinct themes: from dystopian cities to airships and bio-laboratories, every level is packed with creative enemy types, environmental hazards, and cinematic flair. Bosses are a highlight—multi-phase encounters with oversized mechs, mutants, and rival assassins that demand memorization, precision, and style.
Combat feels snappy and satisfying. Enemies go down fast, but they hit hard—encouraging aggressive movement and constant awareness. The arcade roots are clear: this is a game that wants you to stay alive by mastering its rhythm.
### 🎮 The PS1 Port and a Strange Quirk
The PlayStation version of *Strider 2* was bundled with the original *Strider* as a two-disc set—*Strider 2* labeled as “Disc 1” and *Strider* as “Disc 2,” which has confused collectors for years. Still, it was a generous package that allowed new fans to experience both games and appreciate the series’ evolution in a single box.
On PS1, *Strider 2* performs admirably with solid framerates and tight controls. While it lacks the polish of bigger AAA platformers of its time (like *Castlevania: Symphony of the Night* or *Mega Man X4*), it makes up for it with fast pacing and arcade authenticity. You can complete the game in under an hour—but like most arcade titles, the real magic is in the replay.
### 💥 Style Over Everything
Stylistically, *Strider 2* is pure Capcom flair. The soundtrack is a techno-orchestral mix that matches the game's futuristic tone. The environments are a blend of hand-drawn sprites and polygonal backgrounds—early 2.5D at its finest. Hiryu’s animations are especially slick, and every swing of the Cypher blade feels like a flourish. The game may be short, but it’s a visual feast.
And while the story is minimal—essentially "Hiryu vs. the evil Grandmaster Meio again"—the presentation gives it a mythic, almost operatic vibe. You’re not here for lore; you’re here to *move fast and cut everything in your path*.
### 🔥 Legacy and Cult Status
*Strider 2* never achieved the mainstream fame of other Capcom franchises, but it's gained a cult following among fans of arcade-style action. It laid the groundwork for the 2014 reboot (*Strider* on PS4/Xbox One/PC), which borrowed heavily from *Strider 2’s* speed and visual DNA.
For those who love twitchy, momentum-driven 2D action, *Strider 2* is a near-perfect experience. It’s short, sweet, and relentlessly stylish—like a cyberpunk poem written in sword slashes. Whether you're revisiting it on original hardware, emulating it, or just watching a playthrough, it remains one of Capcom’s most elegant hidden gems.
---