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DirectX11 Physically Based Rendering

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First approach to Disney's physically based rendering model with DirectX 11 and point lights only. Material used are gold, bronze, platinum, brick and dirty sand
Physically based rendering with DirectX 11
DirectX11 Physically Based Rendering
DirectX 11 PBR (Physically Based Rendering)
DirectX 11 HDR, PBR and Emissive Mapping
Computer Graphics Tutorial - PBR (Physically Based Rendering)
Deferred Rendering with Physically Based Rendering [DX11]
[DirectX 11] PBR Test
[DirectX 11] PBR Lighting
Game Engine - Physically Based Rendering
[DirectX 11] PBR IBL specular
[DirectX 11] PBR IBL(Diffuse Irradiance)
Deferred Rendering with DirectX 11 Explained
DirectX 3D PBR Lighting
BRE Demo #1: Physically Based Rendering
3D | DirectX 12 | Physically Based Rendering | Roughness, Metalness added
DirectX 11 Rendering
DirectX 11 Deferred Shading
DirectX 11 PBR, C++, burnt damage
Physically Based Renderer Demo
Physically-Based Rendering
Real-Time Physically Based Rendering: A quick explanation
Physically Based Rendering
Physically Based Rendering
Physically Based Rendering - Metals
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