DM Dokuro - The Devourer of Gods | Line Rider Music Sync

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Spoilers ahead! Please make sure you have already watched through the whole track before scrolling past this.

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Production Time: ~ 1 month
Start of Project: Late August, 2020
Completion of Project: October 5, 2020

Line Count: ~ 1.6M
Song: Devourer of a Gods Nonstop Mix - Terraria Calamity Mod Soundtrack
Composer: DM Dokuro

Color Playback:
Song: The Tale of a Cruel World - Terraria Calamity Mod Soundtrack
Composer: DM Dokuro

= = =

MY EXPLANATION REGARDING THE MODS USED IN THIS TRACK:
This track uses invincibility, as stated in the color playback. But I want to ask you. Did you feel the magic of the track?
I’m past my years, but now it’s time for me to use it in a different fashion.
A few months ago, I asked the question of what if I could remove the major grind that plagues much of Line Rider quirk? Now it started off as a silly question, but the more I thought about it, the more I realized that the art of quirk is much more than that. To achieve a convincing track in invincibility, you still need to see personal limits. Here’s a few I learned as part of my learning process:
- 10 point cannons are practically the same, except the generator helps accelerate the grind of making one.
- For the dotted stacks, I didn’t need to actually make a functional stack. What I’ve learned as an alternative is to use a single accel line in the prior frame to accelerate him into position, then fake the stack.
- 6th iteration is still almost as hard as it was, due to the major grind of dealing with isolating a single iteration still being a pretty hefty grind.
- Kramual stacks no longer need accelation lines or weird blue stabilizers to save the rider.
- Singulairites are almost as difficult as they were before, but now the exit frame isn’t a big deal to try and save.

So you see, faking a track still isn’t easy. It still takes experience to know every nook and cranny to understand what looks reasonable and what doesn’t.
But with much of the grind out of the way, I could now express a style of track I would never have been able to access in the first place. That was the goal of this track. It’s not about whether I can do it, it’s about what if I could.

= = =

Outro Credits:
Song: Backdrop Villas
Composer: RetroTune and A.R.G.L.I.N
Background Geometric Pattern: Arglin Kampling
Dergal Drawing: Alichart

= = =

Other Links:
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So there it is. The pinnacle of my Line Rider career. A masterpiece, you could say, haha.

Reflecting back on this, this track took a surprisingly short amount of time to make. A month's work poured into any singular piece is certainly a long time, yeah. But I'm actually impressed with myself to get it done well under what I'd expect it to take, which is approximately three to four months, averaging across my works.

Well, it's time to close this chapter of my life; my LR golden days are over. A new chapter may begin again some time in the near or far future, though I doubt I'll peak this.
Until then, thank you everyone for joining me on this journey, it's been a pleasure.

Arglin
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Ah so that's the pathing of the DoG. I always had difficulty memorizing it's movements

justtheinstinct
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just seeing this man launched at mach 12 and frequently becoming his sled brings me endless joy

vriskaserketontheps
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Line Rider has the greatest physics engine ever created.

zachfuller
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To call me impressed isn’t saying enough. This course perfectly matches the scale of the song.

sosig
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Alternate title:
Sled rider has a full on mental breakdown and you’re here to accompany him on the ride

bonus
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I would like to mention, for outsiders, that all tech used in this track (or at least the tech that I tried to mimic) is confirmed to be do-able in vanilla. For references, I would like to recommend checking out the tracks "Resurgence" by Alpha Leonis, "Inhibitions C" by Anton, Chuggers, Dapianokid, Ride Liner, and Sheldon, and "The Well Tempered Kramual 2" by Anton, Arglin Kampling, Chuggers, Dapianokid, Hanuman, and Sheldon.

ArglinPB
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No one:
This guy from line rider: A gоd does not fear death

alienfromplanetnibiru
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So this is how it feels to be chased around by a god-eating multiversal cosmic worm. Awesome track, awesome music, awesome story. You deserve more than one like from me, man c:

D_
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0:00 - 0:26 I love the introduction of flatsled with minimal quirk, really lowers the viewer's expectation as to what they're about to experience
0:27 - 0:43 Very smooth manuals, which have the speed on point, slow enough to read the logos (which are graphologically beautiful), but fast enough to continue the growing pace of the track
0:44 - 1:05 The use of "minimal" quirk again highlights the song well enough to show that the tempo is fast, but the noise of the musical instruments is minimum
1:06 - 2:45, 3:48 - 4:28, 10:10 - 10:25, 11:16 - 11:37 HOW many fling and chain positions do you have in there?!
2:46 - 2:56 pog noro
2:56 - 3:16 how long did this take?! (and are any of the 10 pcs generated?)
3:16 - frequency hotline anyone?
3:17 - 3:37 Very unique use of pinches within the same camera frame to animate around the other pinches, imo it adds a sense of geometrical beauty to quirk
4:36 - 4:38 Nifty how the scarf position (boshes y momentum) changes with the music 8 count, was that intentional?
4:47 - 4:57 the hand-drawn curve manuals serve as a nice transition back into fling mayhem
4:59 - 5:08 flings, except with a touch of gigaquirk? :o could be foreshadowing
5:09 - 5:28 the xy fits suupper well with the pixelated theme of the song during that timestamp
5:24 pog xy mjual
5:29 - 5:49 I like the music visualizer, although it looks kinda lazy imo, but at that point I understand its purpose to be a break transition from quirk to heavier (giga) quirk
5:48 - 5:58, 6:39 - 7:00, GIGAQUIRK POGGG
6:00 - 6:12 the z again fits well with the song, this time sounding like a distorted version of the earlier pixelated themed part
6:19 - 6:38, 7:25 - 8:43 more music sync, but this time I like the feel, reminds me of Open
7:00 - 7:16 pog temp stall (faked me out)
7:20 - 7:40 this track just gets better and wilder! I liked how you were able to make a curvily distorted piece of pixel art and layer on a smooth manual recycle, giving this track its uniqueness and charm
8:45 such a seamless transition from highspeed upward into slow, smooth manuals, tripped me out
8:46 - 9:25 wow and then it just reverses that entire process of slowing down back into speeding up!
9:26 - 9:36 definitely noticing your previous tracks leaking ideas into this one, this part especially reminds me of your tandem riders track
9:48 - 10:08, 11:38 - 11:56 KRAMUQUIRK POGGG
10:34 BETTER THAN TTC TEMP STALL
11:00 - 11:15 6TH IT POGGG
11:57 - 12:07 again with the back and forth animated quirk, looks more like a Mario level transitioning up and down layers
12:16 - ∞ GIGAQUIRK KRAMUAL SYNCED INFINITE RECYCLE

*Looking back on my comment progression, I'm able to clearly see how your trackmaking skills reflect that of your musical knowledgeability, with your trackmaking composition having rhythm and pattern to fit perfectly to any song, making you all the more a fantastic creator

*Some of the POGGG moments a little less impressive when you say invincibility on, but POGGG nonetheless :)

TL;DR this track is on my top ten of all tracks in line rider history

Malizma
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120, that was my heartrate while watching this track, standing still, watching a youtube video.
Freaking awsome

So you know when you get bored, and then you find something monotonous to do but you put all of your time into it just because there's nothing else to do?

Yeah me neither, but I've overanalyzed the crap out of this because English writing assignments suck.

First off: 0:35 cleanly executed in-track title screen, can't say how much I love in-track titles
0:01 smooth flatsled and manuals, enjoy it while they last because they're about to go on a quick vacation to make way for...

0:45 the first jump into the meat of the song which just ends up being an intro on top of the intro while also showcasing how simply this song will be synced and how bare bones it is... wait a second

1:05 The first "phrase" of what I will call "flyby syncing" which almost certainly has a real name but will nonetheless refer to your usual style of 100 p/f chains, flings, manuals, and singularity cannons. This segment is great in a slow burn type way where it never syncs every note (we'll get to that later), but instead follows the general direction of the music

1:46 is the moment I realized this isn't the flyby style I'm used to, with more elements being synced, fewer cannons, and the most perfectly placed rolls that work so well aaaahahaha

2:47 With the intro and first segment done in such a way that it could easily be a standalone track, we move on to a gap with so little happening I had flashbacks to my own projects. This break from the action is well executed and definitely necessary, the perfect setup for...

2:57 The second part moves out of flyby and goes into an amazing compact section. Cannon spam that fits, flippy and jaunty xy that freaking rocks. Imo the sync isn't as fully realized as it could've been, but then again I don't care it's freaking amazing

3:15 The moment my jaw hit the floor for the first time and I realized this ain't your causal track, you're pulling out all the stops

3:17 The third sector is just fun to watch, back and forth three times syncing perfectly with the music and refusing to give me a chance to pick my jaw up from the floor

3:40 end of the third bit, I think I remembered to blink around this time

3:45 begins the fourth division, back to the flyby style syncing, but wait! it syncs freaking everything in the melody from the note changes with fun little spins and snappy rotations, to the freaking synth vibrato. I love this, the peak of flyby

4:28 I thought that was it, I thought the kramual was going to gracefully slide into a snazzy stall and call it a day. I was disappointed, I wanted more.

4:47 There was more, this ten-second manual glide made me so happy to watch, it is one of the smoothest pieces of any track I've ever watched

4:58 The start of another flyby segment, but it syncs at an even higher resolution with the melody, and percussion, and other parts of a song that I don't know the names for... amazing

5:08 OII inspired xy, not much more to say, other than its amazing and fits SO well

5:25 building up speed, visually interesting, and creative. you know not all of those are needed for a pinch right?

5:48 remember what I said about the peak of flyby? yeah, I was wrong back then. Not only did this partition send my jaw to the floor for a second meeting, but it could also easily be one of my favroite tracks without music all on it's own. It's too good

6:09 I'm skipping a segment because I don't have much to say that I haven't already, but you *do* know you don't have to make the pinch itself sync either... right?

6:19 ok then... fine

6:20 Real talk, this is awesome, well synced with visuals that feel like they are the song layed out in front, only broken up by breif percusion interludes, probably my least favrote part of the track, and still had me hooked.

7:00 Again I found myself sad that it was over, hoping for a temp but untimately dissapointed in the ending. Beutiful fake out, never been so hapy for bosh to fall into the abyss.

7:20 Enough breif high speed manual to make it an omnitrack and move on, love it

7:45 More specific scenery sync, personally not my favroite use of lines but ultimately enjoyable and fun to watch with a great buildup to the final segment.

8:25 syke! color change, and slowdown into a callback to the intro that gets you pumped because you know what's after it is going to be good. no to mention the segment itself is yet another that could stand as it's own track.

9:25 AHAHHAHAHAHHA so good amazing use of 10pcs and they're most likely not generated. Amazing

9:35 see? there's a normal pin-- dangit you synced that too

10:08 Flyby that somehow feels earned, it's been long enough without it, that when it pops back in it's in full swing and yet again is so perfectly synced

10:30 thought for sure that this was the end, perfectly earned, perfectly excuted, ready to call it a good one and head back in. but nope we've got two whole minutes left, heck yeah

11:00 6th it? invincibility? whatever it is, this is flyby taken to the extreme and it's so well done

12:19 ending with a stall that would make HAM proud

So consider this revenge for making me read though your paragraphs on my videos :P,

in the end, this is not just a good track, it's good art. it's times like these that make me wish there was a bigger community to watch these types of tracks, whatever views you get wont be enough

4/10 red line
-Pype

pypeapple
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This must have been such a huge pain in the ass to sync up. Well done my man, to call me impressed would be a massive understatement.

purplehaze
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I know this has been up for a while. But i just wanted to say that this is the best line rider map I've come across. Happy Birthday to your Gf and the Composer DM Dokuro.

I'm curious as to whether DM Dokuro saw this and what their response was... I'm sure they'd have loved it..

I know i did.

dspl
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Just had a watch through your The Devourer Of Gods synced Line Rider track (Wi-Fi did not die on me, which is nice for once). I don't play LR, so I don't know how insane of a task this was, but even still, that was so cool to watch. I could watch that again like forever, there were so many intricate details and Bosh literally had to have died a couple times to finish riding the whole track. I think around 5:48 - 5:58 and then 6:39 - 7:00, Bosh actually just zoomed off, like that's just cool. But I think my favourite part of the whole thing, as cool as the track was and I liked all of it, don't worry, was the part from 8:45 - 9:25, the transition from the fast, sporadic movement that occurred earlier in the track to the slow, calm movement was brilliant, and it really built up the tension. I also really liked the part from 9:25 - 9:44, cause the movement was so synced with the music. Overall, despite me not knowing what half of the mechanics were that you implemented, it's very obvious that you put your heart and soul into this track, and personally, I'm 100% sure that it's paid off. Great job Arglin, and hopefully you keep producing insane stuff like this, and frankly, it's just breath-taking to watch.

hareswarnirmalan
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That poor guy's bones are suffering a universal collapse

thelaststraightguy
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This is insane, oh my god. Not only is the entire track synced but each section has its own distinct style, even down to visually "playing" the notes at high speeds.
As a Line Rider outsider, I can't even begin to imagine the effort and the tech that went into making this.
Really great work!

Roverdrive_X
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this is not only a perfect sync with the song but a perfect re-enactment of what the average D.o.G fight looks like

atrus
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My favorite part of this entire sequence is at 9:25 the incredibly fast sweeps into the lulls in the air is very cool. And the transition back to the white background was amazing

5:25 cool pattern segment

saqvobase
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This bop of a track is playing and this poor sled man is just slamming his head down constantly while being chased by a god eating worm. Truly fantastic work

gumebe
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World class Arglin. Coming from someone who understands what's going on in the background, there were still parts that got me, right in the feels :D

timothyrochon