Overwatch 2 Juno Review - Perfect Support Hero?

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Have Blizzard made the perfect support hero, or is Juno a bad sign for the future? Let's review the new Overwatch 2 support hero, Juno! #overwatch #overwatch2 #stylosa Overwatch 2 Juno Hero Review - Meta "No Skill" Support?!

0:00 Insane Game Changing Ultimate
0:31 Hyper Ring Speed Boost - BEST ABILITY
1:20 clunky Bad Movement
2:58 No "get out of jail" Card!
4:06 Good Healing and Damage Output (Meta?)
5:00 Skill Expression - Pop off moments?
5:35 No Headshot
7:41 Final thoughts
9:18 No Self Heal - Good Sign?

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She doesn't need more vertical movement. That's her weakness. It's fine for heroes to have a weakness. And it's still quite good. Like sure the widow killed you but you also knew they had a widow so you should be more careful.

denniswolf
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Juno definitely doesn’t need any self heal outside of the ultimate, she has 150 shield health and the support passive with SO much mobility, it’s easy to get to a position to heal very fast, it’s great balance

jamesperrott
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Is it just me or does her movement feel okay? I dont view it as clunky. It feels okay

featherskaijay
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I think the movement feels great, she's hella mobile already and does not need even more mobility/flexability imo

torterrad
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The funny thing is that I think the mix of her strengths and weaknesses (which you pointed out well) made her feel really balanced to me. She adds value, has some skill expression (including those missiles- which are not JUST free value, they actually require some angling and timing even if aim isn’t as much a factor) but had a risk reward calculus involved

catlinperrin
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im loving her, the dual shoot aspect like anas gun, bap boots, lucio speed boost, and mid fight massive launcher lock ons. also i feel like im shooting the halo needler

cobemorris
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Need to give props to the sound design team, the weapon hit effect is so satisfying, and I love the noises torpedos make a they are locking onto you

jamesperrott
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Bro she’s fine as she is nothing about her really needs changing except maybe her fluidity in the air but even that is fine. Headshot bonus with her would make her broken.

wimalive
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I think juno is one of the only well balanced heros on release (as long as they dont mess it up for actual release). While she is fun to play, I think a few tweaks could be made. I would happily take a small damage reduction if it meant we could headshot, and the double jump reset on using glide is a great idea

Findrin
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Adding vertical movement to glide boots would be a terrible idea. It would be mercy valk movement on a cooldown. The main benefit of the ability is the speed boost. You can run away or chase down kills with it. Perfectly fine how it is rn imo. Like to point out that this is only the 4th support hero in the game that needs to aim to heal. (3rd if you don’t count bap)

slobroold
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I disagree that she feels clunky, you bounce around non stop with the double jump it’s really fun, and the glide took a bit to get used to but it feels very fluid and high speed to me, I would love the idea of her double jump getting reset during Glide, but I fear it might be TOO much mobility

jamesperrott
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If you play on controller, I really recommend swapping the jump button to the left trigger, it makes aiming while jumping and gliding non stop much easier, then put her dash on the old jump button (A for Xbox) and put her rockets on RB, hyper ring on LB

Much smoother and easier to use

jamesperrott
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Personally I think that people are using her glide wrong. It is intentionally designed that way so that you can't use it to be a flying hero.

The only issue I have with it is that you cannot descend.

I have been using it just like any other regular movement ability, to reposition and engage/disengage and I have found it to be extremely useful and intuitive.


I actually love that they created it to not be a flying ability.

zc
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Why the hell does everyone love to complain about "no skill hero" and autolocking now when Moira has been dominating the game for YEARS virtually untouched? Not every hero needs to be a hitscan Sojourn, guys. This is not CoD. I think Juno is fine, but NOT gonna be meta or a "no brain character"

CadaverJunky
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The hyper rings are GOOOD to walk through as a reinhardt main. Any character that makes reinhardt better is good to me

tuckergymnest
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So it doesn't feel like flying more like walking on an invisible temporal floor

Yasviele
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Fun hero but we need to fix the tank role now

bstrouble
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The movement is fine. She should have some level of vulnerability. She’s got a tiny hit box and can jump around plenty, it’s reasonable for a widow to be able to smack you if you’re mindlessly flying through a sight line.

She’s not meant to feel like echo, she doesn’t have wings. She’s using hover boots, she hovers, not flies. It feels weird being just *barely* too low to reach a ledge, but heroes can and should have limitations.

DumplingDoodle
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Flying Juno feels like the practice bot from Hanamura custom map, where are bots flying into the air for practicing headshots and tracking. 😅

Juno is _(in my opinion)_ one of the heroes, that you need to train a lot for getting value _(but in the end of the day not worth to train it, in compare of the rest of heroes)_, her "random" speed boost can easiely destroy allied dps tracking and she will be playable maybe in high coordinated enviornment _(top 5%)_ because of her speed boost and her ult, where you need to group up and profit from dmg boost.

Juno is "overbalanced", no cc, no good escape mechanics, no self-heal and she is fully relying on every ally in your team.
People are now happy from new hero, but in one month probably she ends up in bottom on playrate, like Lifeweaver did.

_Libosido
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I think she's good but i think they should buff her double jump. She struggles to reach even relatively low high ground

AB-jtrs